Rocket league 250fps solid at 1440p ?

Soldato
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As topic :D I am considering going from 1080p to a 1440p monitor but I really want to be able to hold 250fps pretty solidly (including wastelands map). I don't mind turning bits down but does anyone know if an i7 2600k @ 4.7ghz and a 970gtx strix would be capable of this, even if lots of stuff turned down? Or would I be needing a 1070 too? :D

Im basically after someone who has rocket league, a 1440p monitor and a gtx970ish gpu to feel sorry for me and briefly test! :D
 
Honestly guys im super fussy and been into fps games competitively for 20 years.:D i can tell between 144fps and 250fps easily on my 144hz benq xl2411z...its like an illness of my brain :o its just how i play!

So....is it possible in theory with most things turned right down, even shadows? That is the question! :D

I know this is me being stupid/weird, but could anyone test? ;)
 
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Oh wow nice :D thanks !

Will that actually work accurately to test? Just googling it atm but that would be the ideal solution to test for sure if so, even if it of course did not look right.
 
I bet if you removed the FPS counter you wouldn't be able to tell the 2 apart. The monitor is refreshing 144 times a second, sync issues aside, you aren't going to notice beyond 144 FPS.

Nah honestly, I can 100% tell between 60fps/100fps/144fps/200fps and 250fps without an fps counter within 2 seconds of moving around. I certainly could on my 144hz monitor anyway, no clue on 60hz.

The reason the fps is super nice is the minor adjustments just before hitting the ball....especially in aerials etc. It just really has that extra level of precision. I can only speak for myself here :D and i know im super fussy, which im certainly not denying.
 
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Guys, lets keep it friendly etc! I did say i know I'm weird for caring this much but this is largely the difference between mainstream gamers and more competitive gamers (a niche in itself).

There is no bigger monitor myth than "nobody can notice the fps difference above the hz, ie 144fps / 144 hz". If you have a competitive fps gaming background in things such as quake or counterstrike then you will notice this. If you are a mainstream gamer then it is unlikely you'd notice or even care.
 
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The higher fps in quake was due to the movement physics changing so that you could get on certain ledges/make certain jumps. You werent seeing higher frames you were reaping the benefits. How can you 'see' frames that arent rendered :|

Just a few questions...

Did people many many years ago during the initial quakeworld era cap their fps to the limit of their CRT monitor hz?

Did people in early 00's leave their fps at 60 when playing games such as unreal 2003? Even if their monitors were 99% only 60hz ? :)

Why did quakelive move last year to 250fps from 125fps when no 250hz monitors exist?

Why does pretty much every single even remotely serious counterstrike player cap their fps at 300fps?

Why did the makers of Rocket League recently finally increase the fps cap to 250fps? Despite even known camera issues? Do you think it might have been because people were starting to modify it themselves because above 60 feels much nicer to them? Even if on only 60hz monitors?

Is it possible that the earth is actually round? and not actually flat at all?! :eek: Is that real air you are breathing?! (c) morpheus

Ok ok i'll stop now :o
 
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However, I don't believe its what bJN is saying completely, as that doesn't explain what most serious fps gamers experience. They can literally feel it VERY obviously (like myself). It is absolutely 100% not just to enable people to jump further like you found when quake 3 got that 333fps unlock from 120fps for example, where people could jump miles further as a result (until it got fixed).

I don't know for sure if i'm seeing the extra frames but I am certainly seeing an illusion of very noticable additional smoothness a long way beyond 144fps on 144hz in any fps shooter or rocket league, like others have also said. I just cannot imagine anyone who plays rocket league on 60hz that wouldn't benefit hugely from setting their fps for example to 150fps. It would surely feel better and they would surely play much better on it too, as 60fps feels pretty dreadful by comparison. You'd certainly not want to go back to it after trying higher anyway! or at least I couldn't imagine so.

The main reason I am posting though is to answer my own question now that I've tried the DSR thing to test 1440p, just in case anyone else reading this at a later time and searching would like to know the outcome! There is no way i'll consistently be holding above about 130fps on 2600k+970 @ 1440p in RL, so on 1080p I shall remain! :)
 
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