Just playing through this game now, single GPU with Dx12 and it lost a lot of frames to make the use of DX12 worth it, so went back to DX11.
I would have thought using DX12 would have helped, I don't understand the full technical spec of DX12 and its advantages but for me ROTR resulted it poorer performance.
Dx12 is meant to make better use of both CPU and GPU - dunno.
I tried this in DX12, but for my 2nd playthrough I've gone back to DX11 just so I can use VXAO. I think DX12 in this game was more for the developers' benefit so they can get it out there and test it while they develop their 3rd game. If it works better in DX11 then just use that, it doesn't lose anything and looks better with VXAO.
I think there might be a memory leak or something with VRAM as I noticed my VRAM usage in DX12 using very high textures hit around 4GB but then after about 10 - 20 mins of play, the FPS just plummeted and the VRAM usage max'ed out.
DX11 doesn't do this. As you say, it might be just a developer option - it doesn't seem to make the game any better looking, and it also disables the steam overlay in DX12 mode.
Interesting,
I will try this myself and see what occurs however I have an 8gb card so will be able to see if it is a progressive leak.
I think it might still be able to show the VRAM usage is its graphs, even though the on screen display does not seem to work in DX12 but I could be wrong.What are you using to monitor Vram use in DX12 as afterburner does not work with DX12
What are you using to monitor Vram use in DX12 as afterburner does not work with DX12
Doesn't matter have opened the game at my usual settings and noted down what the VRAM use was will leave it as is and check back in 20mins and see if it's grown or dropped though I was instantly up to 7.7gb use.
PrecisionX
It now has DX12 API support.
Anyway has anyone got Multi GPU working with DX12 in ROTTR?
Andi.