Caporegime
- Joined
- 8 Jul 2003
- Posts
- 30,063
- Location
- In a house
Version 6.4.0
Fixed On-Screen Display rendering in Direct3D9Ex applications compiled with Windows 10 compatibility flags (e.g. recent update of
World of Tanks)
Fixed On-Screen Display rendering in 64-bit Direct3D9 applications using additional swapchains (e.g. DOTA 2 Reborn)
Fixed crashing in Direct3D10 and Direct3D11 applications when FCAT indicator is enabled in conjunction with vector 2D On-Screen
Display rendering mode
Improved thread safety of delayed injection implementation
Added On-Screen Display profiles for Batman : Arkham Knight and Daylight to provide correct On-Screen Display rendering on
NVIDIA graphics cards when advanced NVIDIA GameWorks visual effects are enabled
Added On-Screen Display profile for 64-bit version of StarCraft II
Improved NVIDIA NVENC H.264 encoder plugin:
Increased upper adjustable bitrate limit to 130 Mbps for NVIDIA Maxwell graphics processors family
Added new option allowing you to disable low-latency encoding if necessary. Low-latency encoding mode is aimed for streaming and it configures NVENC hardware/software infrastructure to compress frames as fast as it is possible. So the driver may re-balance GPU load in graphics intensive applications in order to achieve as low compression latency as it is possible. You may disable low-latency encoding to prevent the driver from balancing GPU load and allow it to sacrifice compression latency under high GPU load
Added AMD AMF VCE H.264 encoder plugin:
Considering that AMD officially dropped OpenEncode hardware acceleration API support since Catalyst 15.7, new plugin uses alternate AMD AMF hardware acceleration API. New plugin it is aimed to replace the previous AMD VCE H.264 plugin, based on deprecated AMD OpenEncode API. However, the previous OpenEncode API based plugin is still included in distributive and can be use for performance testing or solving compatibility issues on pre-Catalyst 15.7 drivers. Please take a note that AMD AMF libraries require installing Microsoft Visual C++ 2013 runtime libraries, those libraries are not included in distributive and must be downloaded and installed separately.
Source code of all hardware accelerated H.264 encoder plugins is now included in RivaTuner Statictics Server SDK. Now you may create your own hardware accelerated plugins or modify existing plugins if you wish to create a custom build with deeper customization of hardware encoder
Improved encoder plugin loader
Updated profiles list
http://www.guru3d.com/news-story/download-guru3d-rtss-%28for-afterburner%29-updated-to-6-4.html
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