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RTX 2080 Super Project Cars 2 graphics judder

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Joined
20 Jun 2013
Posts
261
Hi,

Just done an upgrade on my old computer and hoped that I could whack the graphics up to full with the spec. However in Project cars 2 there is a lot of screen tearing/judder when the view pans left/right with much speed. Tomb Raider seems OK though.

Have read that it's a power hungry game for graphics if you ramp them up but was hoping for more. Is this the game just demanding too much, am I expecting too much from my spec or does it seem like an issue?

spec:
9700k, 16gb ddr4, 2080s, z390 gigabyte gaming. asus 60hz 1080p 1ms screen. connected via hdmi.
 
As your monitor is only 60hz then you'll get a lot of tearing @ 1080p as the gpu can chuck out loads of fps probably in the 100's. You want a high refresh rate monitor or move up to 1440p. Did you clean out the gfx drivers with DDU and reinstall?
 
Something is wrong here you should have no problem running this game at max settings with that setup @ 1080p. Do you have V-sync enabled in game ?

What monitor do you have also ?
 
wow where did those 5 months go?

Cleaned down drivers, reinstalled a few releases back and worked up the upgrades to current.

Tried v-sync setting in game but it didn't really help. it's still playable but just annoying. Turned the in game AA down to 8x but that didn't help either.
GPU load was only about 35% on full settings.

yeah the old monitor is not a great one. Asus VP278 1080 60hz. connecting via HDMI cable. Time to take it out behind the shed and pull the trigger?
 
GPU load was only about 35% on full settings.

Alarm bells started ringing when i read the 35% GPU usage comment, that is far to low it should be around 97% :eek:

Check the power management in the nvidia control panel and set it to prefer maximum performance.

If you using MSI afterbuner then check power limit is set to as high as possible.
 
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Personally, I stopped playing the game. The physics used is broken in default setups and the cars have a tendency to spin out on particular corners on each track no matter what you do. You have to use setups that defy normal setups to keep that from happening.

Then there is simulated weather effects that change track conditions. Which can cause complete instability. I'm talking going from hot and sunny to hot and partly cloudy. It don't take much.

All of this was discussed on their forums a year or 2 ago. And it was promised to be fixed but never was.

The game is gorgeous but the driving experience is horrendous as it will act up without warning spinning you off the track until you find that magic setup for that car.

ACC is miles better in this regard if you are on PC. Not on console at this time though. 30fps is a no no.
That's were GTS comes into play as the alternate.

PS.
Jitter, etc. comes into play if your cpu has issue using AVX or you are not using the pc2avx.exe file...I forget the name (pc2.exe). That pc2.exe also causes stutter in game as the game needs avx.
 
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Alarm bells started ringing when i read the 35% GPU usage comment, that is far to low it should be around 97% :eek:

Check the power management in the nvidia control panel and set it to prefer maximum performance.

If you using MSI afterbuner then check power limit is set to as high as possible.

I've not been using afterburner or anything else so far but will fire it up to make sure, thanks.
 
Personally, I stopped playing the game. The physics used is broken in default setups and the cars have a tendency to spin out on particular corners on each track no matter what you do. You have to use setups that defy normal setups to keep that from happening.

Then there is simulated weather effects that change track conditions. Which can cause complete instability. I'm talking going from hot and sunny to hot and partly cloudy. It don't take much.

All of this was discussed on their forums a year or 2 ago. And it was promised to be fixed but never was.

The game is gorgeous but the driving experience is horrendous as it will act up without warning spinning you off the track until you find that magic setup for that car.

ACC is miles better in this regard if you are on PC. Not on console at this time though. 30fps is a no no.
That's were GTS comes into play as the alternate.

PS.
Jitter, etc. comes into play if your cpu has issue using AVX or you are not using the pc2avx.exe file...I forget the name (pc2.exe). That pc2.exe also causes stutter in game as the game needs avx.

I'll look for the other .exe see if that helps. thanks.

Agreed that Assetto Corsa is way more of a sim, got that and the newer ACC too and enjoy both. It seems a shame that PC2 has these issues.
 
Something not right with that usage for sure, I’ve got 2 1080ti’s in SLI and it utilises both (I do run @4K mind)

Surprised to read of so many PC2 issues, it’s always ran great for me especially since getting my second 1080ti.... :confused: GsEkLfl.jpg
A bit hot mind you :D
 
Alarm bells started ringing when i read the 35% GPU usage comment, that is far to low it should be around 97% :eek:

Check the power management in the nvidia control panel and set it to prefer maximum performance.

If you using MSI afterbuner then check power limit is set to as high as possible.

If a 2080 is capable of well over 100FPS but is held back by vsync on a 60Hz screen at 1080p, surely a low utilisation of 35% is to be expected?

I'd expect 97% at 4K.
 
''Project Lasso'' can fix juddering/Stutters in some games, works well in Tarkov.
True, it can help some folk out there having problems.
But what I find really amazing is that I get better FPS and smoother game play with ACC at highest settings, 1440p then with Project Cars 2. That tells me right there that PC2 wasn't optimized well.
 
From my understanding the tire model was horrendous. Still requiring x87 code through physx.

As for removing pits unfortunately that is a codemaster thing. They truly see this game as nothing more then arcade. Use there marketing department to spin it as something other.

In Project CARS 1 and 2 the animations for the pit Lanes did need a lot of improvement. Especially the transition of the car exiting the lane into the pit for example. There was a sequence of animation missing as the car entered the actual pit. And other examples like that.

In my humble opinion I believe codemasters did not want to be bothered fixing all that. So they omitted it.

One thing I did notice is that out of all the tracks that they have they still did not add Suzuka circuit. Slightly mad Studios was not able to secure a license for that track so they created an alternative. They called it s a i a t t o something or another. Codemasters does have a license for the Suzuka track. But they didn't even add it to the game.
 
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