Rumor: Witcher 2 will support ATI 6000 exclusive features

ATi made a big noise about their 'Gamers Manifesto' earlier in the year so it would be very stupid for them to suddenly do a 180 and start pushing for vendor specific features.

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It's hard to know what to take as truth and what is just marketing guff from ANY of the big players, but if they are good to their word then they won't do such things having so vocally attacked Nvidia for it.

There will be a lot of white noise coming over the next few months until the 6800 series launches to put people off of buying Nvidia cards (not saying this is unusual, it always happens whenever someone has a product incoming), so i think it's best to take everything with a pinch of salt until they actually arrive.
 
are they exclusive features (ie propriatory0 or just features nvidia hasn't out on yet but could if it wanted.


ie when only ati had dx11, people said ati exclusive features etc, when it was just because nvida hadn't got round to it.
 
I secretly hope it's true, only to truly highlight how bad it is to all the nVidia fanboys who play dumb about nVidia doing the same thing. Because you know, if true, they'd be the ones making the most noise about it.

In reality though, it's stupid for any games dev to do such a thing, as they're locking out a large portion of their customer base. Unless, as has been said, the 6000 series has features that no other cards have, but I somehow doubt that.
 
that's because hardware physics is still very much in it's infancy.






and when games start requiring hardware physics for more fundamental things?

Physx has been out for years and has not added anything to gameplay and little to graphics (no new effects since it was released). I don't see much changing for many years yet, especially given the few PC game releases planned (that we know about) in the future.
 
It isn't used much because atm if you use hardware physics for something essential to the game you get rid of 80%+ of your buyers.

that's why aTI's open one would be best (would work on any card) as devs would know they would have a market.
 
that's because hardware physics is still very much in it's infancy.






and when games start requiring hardware physics for more fundamental things?

That won't happen until people can run hardware physics regardless of their GPU manufacturer.

The way you say "ATi's Open Physics" is a bit contradictory too, as it's not "their" open standard, but an open standard that they will support on their hardware, that nVidia could also support without having anything to do with ATi.
 
That won't happen until people can run hardware physics regardless of their GPU manufacturer.

that's what im saying.

The way you say "ATi's Open Physics" is a bit contradictory too, as it's not "their" open standard, but an open standard that they will support on their hardware, that nVidia could also support without having anything to do with ATi.

I thought aTi where putting in large amounts of funding to get it started though? (while nvida are just investing in thier own)
 
It isn't used much because atm if you use hardware physics for something essential to the game you get rid of 80%+ of your buyers.

that's why aTI's open one would be best (would work on any card) as devs would know they would have a market.

you mean like ATI's tesselation engine called "truform" on the 8500 series of cards, i think about 3 games used it and in those games it was "spot the difference"

only ati could do it because they had it in hardware and not emulated.

didnt ati have pixel shader 1.4 long before nvidia aswell? but i dont recall any games using it even just as a faster way of ati doing 1.3
 
that's what im saying.



I thought aTi where putting in large amounts of funding to get it started though? (while nvida are just investing in thier own)

They may well be, but what I was trying to highlight is that it won't be "their" standard, like any one can use it if they want to. Basically like Havok, but running on the GPU (which I'm sure is in progress, as well as bullit physics).
 
but saying "the open standard funded and co-developed by ati for use by any interested party", is somewhat of a mouth full :p
 
Physx has been out for years and has not added anything to gameplay and little to graphics (no new effects since it was released). I don't see much changing for many years yet, especially given the few PC game releases planned (that we know about) in the future.

neither did DX10 or DX11 but they still dominate the market. when next gen consoles come dx11 will be standard and they might choose physx to be standard as well.
 
neither did DX10 or DX11 but they still dominate the market. when next gen consoles come dx11 will be standard and they might choose physx to be standard as well.

DX10 and 11 dominate the market? There are still a lot of DX9 games coming out! How many games even use DX10/11 features.
 
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