Associate
- Joined
- 15 Jun 2006
- Posts
- 2,178
- Location
- Amsterdam
This post on the Ars forums offers the release of the Float32 modification for S.T.A.L.K.E.R.: Shadow of Chernobyl, which beefs up the already impressive graphics in GSC Game World's first-person shooter.
Full reflection vector calculations, better bump mapping, real specular effects! All this detail improvement costs nothing in framerate and you will get 20% better framerate than before if not more! Shadows are soft and no longer jagged and the overall graphical quality has been vastly improved. I am not posting screenies as it does no justice. Download it and see for yourself!
IMPORTANT FOR ATI USERS!
There is an error within the shadows. GSC screwed up and did not support hardware shadows with ati hardware. I removed the software shadows from the script to clean it up since nobody who is using full dynamic should be using software shadow. Well, this broke ATI support and I forgot to fix it. So when you install the shaders, delete "shadow.h" and you should be fine. If you have the entire game extracted, then replace "shadow.h" with the stock one after installing my shaders.
I am working on a fix for you ATI folks to enjoy hardware shadows! Expect it within the next few days
IMPORTANT FOR ATI USERS!
There is an error within the shadows. GSC screwed up and did not support hardware shadows with ati hardware. I removed the software shadows from the script to clean it up since nobody who is using full dynamic should be using software shadow. Well, this broke ATI support and I forgot to fix it. So when you install the shaders, delete "shadow.h" and you should be fine. If you have the entire game extracted, then replace "shadow.h" with the stock one after installing my shaders.
I am working on a fix for you ATI folks to enjoy hardware shadows! Expect it within the next few days