Hi all, likely not of interest to most gamers, but just throwing it out there.
Saga of Lucimia is a group based MMO inspired by games of old (Everquest, Vanguard, PnP D&D - technically Ultima but only in so much as being skill based instead of levels). It goes into Alpha in October (proper Alpha for testing purposes as opposed to a full game to play). The game is due to release end 2017.
Their preorder store opened yesterday for those interested enough to take a risk on an Indie game and tired of the way modern MMOs are.
I believe $40 gets you the game and access to all the test phases, additionally if 250 copies are sold in the first few weeks, those who bought will have their names immortalised in the game word on a monument (which will be related to the lore - so the monument would be for those who originally founded the city, or those involved in a great battle etc.)
For those looking for more info, a lot can be found at:
www.sagaoflucimia.com
In addition, www.youtube.com/user/SagaOfLucimia/videos has lots of regularly updated content including weekly shows about how the skill system works and also updated from the Producer every Tuesday - which includes I think episode 9 which gives 5 reasons why you should NOT preorder their game as well as 5 reasons why you should.
Ultimately, if you are intrigued but wise with your money, then the smart thing to do is not preorder and either wait until they have more to show, or even wait until it is released. But since the store just opened I figured it was a good milestone for bringing it to people's attention.
A brief summary of key points:
Group based game - NO adventuring content for soloers (though clever designe builds may find a way for overland fighting).
No PvP.
Caravan system for keeping a group together (so if some of your regular group mates are not on you can continue and when next on they can log in and be with you).
No actual levels, skill based system.
Crowd Control is a big deal.
Old fashioned dungeon crawls (spending weeks or even months in a dungeon, ala EQ1 days)
Sub based game.
The game is designed for the old school gamers who have been left out in the cold for the last decade, the Team know that we are not a huge population but are still around, so they know it will be a niche game (as in, aiming for 1000s of players rather than 100,000s or millions) so they are not trying to overreach or change their vision simply because it is not going to be mainstream.
Saga of Lucimia is a group based MMO inspired by games of old (Everquest, Vanguard, PnP D&D - technically Ultima but only in so much as being skill based instead of levels). It goes into Alpha in October (proper Alpha for testing purposes as opposed to a full game to play). The game is due to release end 2017.
Their preorder store opened yesterday for those interested enough to take a risk on an Indie game and tired of the way modern MMOs are.
I believe $40 gets you the game and access to all the test phases, additionally if 250 copies are sold in the first few weeks, those who bought will have their names immortalised in the game word on a monument (which will be related to the lore - so the monument would be for those who originally founded the city, or those involved in a great battle etc.)
For those looking for more info, a lot can be found at:
www.sagaoflucimia.com
In addition, www.youtube.com/user/SagaOfLucimia/videos has lots of regularly updated content including weekly shows about how the skill system works and also updated from the Producer every Tuesday - which includes I think episode 9 which gives 5 reasons why you should NOT preorder their game as well as 5 reasons why you should.
Ultimately, if you are intrigued but wise with your money, then the smart thing to do is not preorder and either wait until they have more to show, or even wait until it is released. But since the store just opened I figured it was a good milestone for bringing it to people's attention.
A brief summary of key points:
Group based game - NO adventuring content for soloers (though clever designe builds may find a way for overland fighting).
No PvP.
Caravan system for keeping a group together (so if some of your regular group mates are not on you can continue and when next on they can log in and be with you).
No actual levels, skill based system.
Crowd Control is a big deal.
Old fashioned dungeon crawls (spending weeks or even months in a dungeon, ala EQ1 days)
Sub based game.
The game is designed for the old school gamers who have been left out in the cold for the last decade, the Team know that we are not a huge population but are still around, so they know it will be a niche game (as in, aiming for 1000s of players rather than 100,000s or millions) so they are not trying to overreach or change their vision simply because it is not going to be mainstream.
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