Saga of Lucimia MMO Pre Order Store open

PayDay Lover
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Hi all, likely not of interest to most gamers, but just throwing it out there.

Saga of Lucimia is a group based MMO inspired by games of old (Everquest, Vanguard, PnP D&D - technically Ultima but only in so much as being skill based instead of levels). It goes into Alpha in October (proper Alpha for testing purposes as opposed to a full game to play). The game is due to release end 2017.

Their preorder store opened yesterday for those interested enough to take a risk on an Indie game and tired of the way modern MMOs are.

I believe $40 gets you the game and access to all the test phases, additionally if 250 copies are sold in the first few weeks, those who bought will have their names immortalised in the game word on a monument (which will be related to the lore - so the monument would be for those who originally founded the city, or those involved in a great battle etc.)


For those looking for more info, a lot can be found at:

www.sagaoflucimia.com

In addition, www.youtube.com/user/SagaOfLucimia/videos has lots of regularly updated content including weekly shows about how the skill system works and also updated from the Producer every Tuesday - which includes I think episode 9 which gives 5 reasons why you should NOT preorder their game as well as 5 reasons why you should.

Ultimately, if you are intrigued but wise with your money, then the smart thing to do is not preorder and either wait until they have more to show, or even wait until it is released. But since the store just opened I figured it was a good milestone for bringing it to people's attention.


A brief summary of key points:

Group based game - NO adventuring content for soloers (though clever designe builds may find a way for overland fighting).
No PvP.
Caravan system for keeping a group together (so if some of your regular group mates are not on you can continue and when next on they can log in and be with you).
No actual levels, skill based system.
Crowd Control is a big deal.
Old fashioned dungeon crawls (spending weeks or even months in a dungeon, ala EQ1 days)
Sub based game.


The game is designed for the old school gamers who have been left out in the cold for the last decade, the Team know that we are not a huge population but are still around, so they know it will be a niche game (as in, aiming for 1000s of players rather than 100,000s or millions) so they are not trying to overreach or change their vision simply because it is not going to be mainstream.
 
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Inspired by UO?

With Crowd Control (which was virtually non-existant in UO), No-PvP (which was essentially a core feature of UO), No solo content (whereas UO was designed around both solo and group orientated content). Sounds like it has instanced dungeons (I could be wrong on that..but UO had no instancing at all) Aside from a skill based system, I'm not seeing much UO there at all.

Its certainly got some older MMO mechanics about it but a leap to liken it to UO.
 
Inspired by UO?

With Crowd Control (which was virtually non-existant in UO), No-PvP (which was essentially a core feature of UO), No solo content (whereas UO was designed around both solo and group orientated content). Sounds like it has instanced dungeons (I could be wrong on that..but UO had no instancing at all) Aside from a skill based system, I'm not seeing much UO there at all.

Its certainly got some older MMO mechanics about it but a leap to liken it to UO.

No instanced dungeons, the UO reference may just be my bad - I was mainly referencing that in terms of the skill based style - and it made more sense to mention Ultima than a newer game as Ultima was the older gen...have clarified it in post
 
Still in alpha yet it has pre-orders? That nonsense with MMO's is getting ridiculous.

Without any kickstarter push, pre orders is pretty much the only way to get money in to help offset costs, so for indie games in particular it will pretty much always be this way.
For those with excess cash/extremely excited/just like to support an idea, a preorder store is perfect-and the main reason for doing it. For everyone else, if intrigued, then just keep an eye on the game and check in as time goes on, if it gets in a state you like what you see and are confident it will become a reality, pre order at that point, or even wait until release. If you don't like what they offer then just wipe the game from your memory and move on :)
 
Now full PVP with (potentially p2win) cash shop. I was looking forward to this :(

e: hopefully an april fool's??
 
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