Salt and Sanctuary

Soldato
Joined
9 Jan 2011
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Hi! James and Michelle here! We’re Ska Studios, the Seattle-based two person game studio responsible for The Dishwasher series, Charlie Murder and I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1. We’re super proud to introduce you to our newest project: Salt and Sanctuary. It’s a stylistic, brutal action RPG platformer that’s teeming with visceral, satisfying combat, deep, diverse character builds, and some of the most incredible bosses we’ve ever made.
Salt and Sanctuary casts you as a sailor shipwrecked on a strange, purgatorial island, insulated somehow against a backdrop of centuries-old worldwide perpetual war. What hope remains is isolated in Sanctuaries: protected dwellings where travelers band together under common creeds to take shelter from the hostile world outside.


If you’re familiar with some of our earlier games like The Dishwasher: Vampire Smile and Charlie Murder, you should know what to expect: solidly executed, intricate and brutal combat, lovingly hand-drawn and animated 2D art (of the non-pixel variety), a killer in-house soundtrack, and a massive roster of set-defining, dynamic and unique bosses. Salt is inspired as much by our history as a studio as it is by old classics like Castlevania DS, and new classics like the Souls series.
Like in The Dishwasher: Vampire Smile, the emphasis in Salt and Sanctuary is stylistic sidescrolling combat: weapons have movesets, air attacks have hang time, and rolling is king. There’s a huge amount of depth to the combat in Salt, however. Weapons can be one-handed and paired with shields or offhand crossbows for versatility, or wielded two-handed for added power — and every configuration has its own unique moveset. There are staffs for magic, bows for ranged combat, and belt-slotted consumables like throwing daggers and weapon-buffing Pitchfire. Of course, loadout weight affects your movement, rolling speed and stamina regen, so a good balance of defense and agility is key. Basically, it combines two things we love: fast, precise 2D combat and super strategic RPG depth. Also, there are curb stomps.




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Devs have said it will come to PC!....Very happy about that:)

It is basically a 2D side-scrolling fighter with a Dark Souls vibe.

Here is a great vid by VaatiVidya, a mega Souls fan who seems impressed by it.


Really looking forward to this. I played The Dishwasher games and they are really good.
 
Yeah the PC version is following at some point in the summer. Apparently there is a timed exclusivity deal for the ps4. I will be all over it when it releases on pc!
 
I'm properly immersed in this now. It plays really well.

The art direction is excellent and the mechanics are really good, though it does sometimes get a little awkward if you get boxed in, with some weapons also seeming to have really exaggerated reach.Great atmosphere though.

The only downside I can think of atm is that it would have raised the bar further is there were voice acting to really crank up the atmosphere.
 
I am struggling a tiny bit with controls at times. Someone recommended me to rebind the keys to be the same as the Souls games, which I might try tomorrow.
 
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Killed 3 bosses so far and I am currently in Sunken Keep.

Opened up loads of shortcuts and I think I've got a handle on the Sanctuaries now in terms of offerings and merchants etc.

I am finding the skill tree a bit overwhelming though. Reminds me a lot of Final Fantasy X.

Not sure how I feel about the message in a bottle mechanics tbh...If the game were online and the messaqes left by other players it would be great, but it does feel a bit tacked on as is. Maybe in a sequel if there is one it will go online.
 
The Kraeken Cyclops is absolutely killing me!


Edit- Got him. It is easy to forget that you have to jump to avoid some attacks, I always find myself trying to roll from everything. Area after that I'm finding tough too.
 
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OK...Now things are getting serious!

I had some trouble with The False Jester. Really good fight, but I am really struggling at the Castle of Storms.

Also, I do find it difficult to find my way around.
 
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What build are you? I one-shot them with a jumping heavy hammer swing :D

Light armour shield-less rogue. Currently using a two-handed katana-like weapon and a dagger with a crossbow as secondary. I don't seem to do much damage to them tbh.

It is quite amazing that a two-person studio can make a game of this quality!
 
Beat the Kraeken Wyrm on about the 5th attempt... Some of the boss fights are better than DS3!

Edit- Red Hall of Cages is the best area so far. Really well designed.

Also, I think I now have a decent handle on the story.
 
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Can anyone shed light as to how magic plays? I haven't touched it at all, and will probably save it for my second playthrough, but I have thought about using a few spells.

I transmuted the bullwhip into a weapon called Steel Centipede. It is awesome. A whip and a sword combined.
 
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It is worth mentioning btw, that the Steam trading cards for this seem to sell quite well. I had 4 cards and got between 23 and 25p for each one...That's a quid in your Steam wallet right there!
 
This game tests me! But honestly, better than Dark Souls 3 imho. My only gripe is lack of weapons. Perhaps I've missed a bunch, but running a str build and have found about 4 suitable weapons. The skill tree has talents for different levels of axes, hammers, swords, each with heavy variants, and I'm not finding any. The merchant doesn't have them either.

Are you transmuting weapons?

Place an alchemist in your sanctuary and you get the option to upgrade weapons using boss souls...err, I mean ashes.
 
Just to add to the weapons thing. I think item discovery is quite important in this. I have picked up a few decent weapons seemingly at random from normal enemies.

I've been in the Red Hall of cages for 4 hours game time now! It is massive and I keep dying...but I love it.

Tree of Men is BS though... The game is not responsive enough.
 
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