Saving online FPS games (AI anti-cheat)

Caporegime
Joined
23 Apr 2014
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Location
Joeverburg

Thoughts on this? To be honest, the statistics on cheaters are absolutely crazy, and if it's anywhere near 1 in 3, that's horrific for genuine players.

I must admit, I'm still sceptical, but hopeful that a huge change is on the horizon in terms of anti-cheat!
 
Community servers aren’t fixing cheating in competitive FPS titles with ranking systems and SBMM. Community servers aren’t a level playing field either as you’re never going to be able to standardise them.

CSGO has community servers on top of official matchmaking and there’s even the likes of Faceit where cheating is now rampant.

A lot of these titles are also free so there needs to be a proper solution for those who create new accounts, use VPNs, spoof hardware ID etc.

I’d agree for the likes of casual games like Battlefield that community servers should be brought back. This AI solution appears to be aimed at the cheating that is ruining the competitive scene.

We aren’t talking about rage hacking either as those guys aren’t lasting long.
There’s a major issue now with the amount of expensive private cheats using hardware for things like 2d radar and soft aim bots with algorithms built in that make it incredibly hard to detect any wrongdoing to the naked eye.
 
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