Scaling versus native & freesync question

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I'm looking at upgrading my monitor, I don't change them very often (the one I use now is from 2007) a 24" TN 1920x1200 panel which seems to hold up quite well 7.5ms input lag, 5 ms response, but it's 6 bit. Fine for gaming monitor overall but bit crap for video colour in movies (which not too fussed about, although better colours would be nice)

Intel i7 950, AMD 480 8GB, 24GB RAM

I have a few options

A cheap panel with freesync just to update it, freesync, 100hz should do (Doom capped out here with Vulkan so most likely that is max fps I'll get)
27" 1080p.
27" 1440. Slightly taller than my 24" Maybe pushing the 480 a bit at that res.
29" ultra wide. UW does seem a great thing, however 29" is less tall than my 24", and lower res vertically too.
34" 1080p. Good framerate as low res, and decent freesync 40-144hz, but so-so for desktop quality, and not pin sharp detail for games ie sniping.
34" 1440p. Great for desktop, but pushing it for game resolution. Look great for games but low fps. Limited refresh and freesync range. Best in long term ownership.

If I bought the 34" 1440P, and play games in non native, lower resolution the graphics card (in software) or the monitor will scale up. Won't look as good. But what about the framerate freesync issue?

ie if I play the Half Life 2 at say 1024x768 (for example) and the monitor scales up (to 3440x1440), it'look look awful obviously, but the game has a stupidly high fps, hundreds of frames per second, which is above the LG 34" 1440p model at 75 hz, so would that mean a vsync/freesync would be used to slow it back down to 75hz?

If I do play in native for older games might be ok but newer ones won't, so would not dropping down detail, and I'm not the sort of person who'll upgrade the GPU every year for games to be playable.
 
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