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Screen Tearing.

Soldato
Joined
26 Jan 2005
Posts
8,537
Hey guys,

Sorry, im not sure whether this would go in Monitors or Graphics Cards, but just a quickie, is there any way to reduce screen tearing without enabling V-Sync, as i dont want my FPS in games limited to 60?

Thanks.
 
increase refresh rate to whatever your average fps are but that still wont help all that much, i tried it in css and it still tears.

no tearing = using vsync :)
 
You wont get more frags or a quicker lap time if your fps is over 60. ;)

Actually if you use vsync to limit your frames you can get some horrendous input lag, it's the same reason why I don't touch vsync as it's better to play with tearing than have a painfully laggy mouse that causes more trouble than it solves.
 
Actually if you use vsync to limit your frames you can get some horrendous input lag, it's the same reason why I don't touch vsync as it's better to play with tearing than have a painfully laggy mouse that causes more trouble than it solves.

Vsync related lag is generally caused in situations where the machine is capable of doing MUCH higher FPS than the refresh, and has a high pre-render limit set....ie it may be rendering two frames ahead, so when you move, it has two "useless" frames it has to show before reflecting the move you've made.

I play almost everything with vsync on, except the ocassional racing game and MSTS.....TrainSim look HIDEOUS if it can average about 50fps and has vsync on, stutter stutter stutter.


No point in letting a game do 90 FPS when you're only seeing 60 really.
 
Well I tied down my cod4 stutter to vsync, vsync off no stutter. You could always set ingame MAX fps to 60
 
Well I tied down my cod4 stutter to vsync, vsync off no stutter. You could always set ingame MAX fps to 60

Aye, COD4, in the heavier areas stutters like mad with vsync, because if it cannot do 60 frames every single second, it has to "hold" some frames for two refreshes.....this sticks out a mile, and is exactly the same thing I have with MSTS, where it is FAR more annoying owing to the "smooth" linear motion which characterizes the game. If the game's breezing 60 FPS each and every single second, it*should* be as smooth as Kylie's backside.

COD4 is a funny one though, usually, for me, with vsyc on and lots of AA, it hovers at 45fps, which would logically mean that out of every 3 frames it renders, one will be displayed for two refreshes, yuk. Most other games if pushed this way in terms of performance would vary quite a lot, but COD4 seems content to sit on exactly 45 in most places. Like I said, it's a funny one that game.
 
Couldn't you simply reduce the "Maximum Pre Render Frames" value in your GFX card's control panel to 1 or 0? That may solve any laggy mouse issues...

- Huw

0 makes it go BzzzztPOP!

At least when I last tried it, it did, may just have been the game I was working with at the time.
1 should be OK, that's what? 17ms potential delay?
 
Actually if you use vsync to limit your frames you can get some horrendous input lag, it's the same reason why I don't touch vsync as it's better to play with tearing than have a painfully laggy mouse that causes more trouble than it solves.

With good monitors and modern GPUs, this is becoming more and more uncommon.

Some 3d applications also limit your frames in variants, rather than only at 60. Crysis does. If you hover around 31-33, it will lock at 30. You won't notice the difference for such few frames overall, but any time you can reduce the observation of frames dropping is a good thing, so the lock helps lessen stutter.

Now if you're hovering around 24, and it holds it at 20, then I'd say you'd want it off, but if you're already under 25 fps, then you got bigger problems.


Vsync is fine with the majority of 3d applications and doesn't give the nasty refresh lag it use to.
 
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