Scribblenauts will be my first day one DS purchase..,perhaps it should also be yours.

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Becuase it looks ****ing awesome, I've been following this game for some time now but the more I hear about it the more it amazes me, the basic premise of the game is write a word to summon an object to help you solve/traverse through the action puzzle levels, sounds simple, but apparently the library of objects they have in the game runs into the thousands so you can practically summon any object you can think of which makes the puzzle solving very interesting and adds great replay value to the game.

Check out this Dev walk through to get an idea of how the game works, it's a very interesting concept,

http://www.gametrailers.com/video/e3-09-scribblenauts/50734

Below is an extract from a post of someone that played the game at E3, I think you'll be pleasantly surprised,


"So listen to this story. I was in the early levels; I didn't quite have an idea of how ridiculously in-depth the database was. I was summoning things like ladders, glasses of water, ray guns, what have you. But I reached a level with zombie robots, and the zombie robots kept killing me. Ray guns didn't work, a torch didn't work, a pickaxe didn't work. In my frustration, I wrote in "Time Machine". And one popped up. What the ****? A smile dawned on my face. I hopped in, and the option was given to me to either travel to the past or the future. I chose past. When I hopped out, there were ****ing dinosaurs walking around. I clicked one, and realized I could RIDE THEM. So I hopped on a ****ing DINOSAUR, travelled back to the present, and stomped the **** out of robot zombies. Did you just read that sentence? Did you really? I ****ING TRAVELLED THROUGH TIME AND JUMPED ON A DINOSAUR AND USED IT TO KILL **********ING ROBOT ZOMBIES. This game is unbelievable. Impossible. There's nothing you can't do."


Now that is some crazy ass gaming mechanics there.

IGN E3 2009: Scribblenauts Hands-on
 
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Graphics might be kiddy for some, but if you can overlook it, this is one of the most creative games I've seen coming for the DS. The developer 5TH Cell certainly does know how to make use of the DS as their previous games Drawn to Life and Lock's Quest are great examples as well.
 
I'll have to buy this one for *ahem* the wife to play on her DS. Sounds like it could be a real gem of a game.
 
"So listen to this story. I was in the early levels; I didn't quite have an idea of how ridiculously in-depth the database was. I was summoning things like ladders, glasses of water, ray guns, what have you. But I reached a level with zombie robots, and the zombie robots kept killing me. Ray guns didn't work, a torch didn't work, a pickaxe didn't work. In my frustration, I wrote in "Time Machine". And one popped up. What the ****? A smile dawned on my face. I hopped in, and the option was given to me to either travel to the past or the future. I chose past. When I hopped out, there were ****ing dinosaurs walking around. I clicked one, and realized I could RIDE THEM. So I hopped on a ****ing DINOSAUR, travelled back to the present, and stomped the **** out of robot zombies. Did you just read that sentence? Did you really? I ****ING TRAVELLED THROUGH TIME AND JUMPED ON A DINOSAUR AND USED IT TO KILL **********ING ROBOT ZOMBIES. This game is unbelievable. Impossible. There's nothing you can't do."

mrb579.jpg
 
I cant wait to play this it sounds great fun, just to generally mess about with. Its been getting many game of the shows for E3, bit worried about the actual game content rather than just oh thats cool though.
 
I was shown this today, looks cool and is a very clever concept. I can also see it helping kids with their writing and spelling which is highly commendable! I am sure it will be huge.
 
Not sure if it's okay to talk about this yet (it's been released over here) so mods please remove if not!

Have put in a few hours and sadly I'm pretty disappointed, once the novelty of summoning random things wears off you're left with a game that is spoilt by very dodgy physics and platforming :( My missus is pretty patient but she got so annoyed she turned it off after 30 minutes.

A real shame, should have bought Final Fantasy Dissidea for my PSP instead!
 
IGN review is up http://au.ds.ign.com/articles/102/1024059p2.html (thats the Oz link but should work).

I agree with the sentiment in the review but think the score is too generous, the controls ruin the game for me and I grew tired of summoning random objects pretty quickly. The actual number of ways they interact are quite limited and the animation is average at best, it almost feels like an unfinished indie title.

I'm hopeful that the sequel will solve these problems as there is a great game in there somewhere!!
 
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