Soldato
- Joined
- 27 Jul 2005
- Posts
- 13,314
- Location
- The Orion Spur
Becuase it looks ****ing awesome, I've been following this game for some time now but the more I hear about it the more it amazes me, the basic premise of the game is write a word to summon an object to help you solve/traverse through the action puzzle levels, sounds simple, but apparently the library of objects they have in the game runs into the thousands so you can practically summon any object you can think of which makes the puzzle solving very interesting and adds great replay value to the game.
Check out this Dev walk through to get an idea of how the game works, it's a very interesting concept,
http://www.gametrailers.com/video/e3-09-scribblenauts/50734
Below is an extract from a post of someone that played the game at E3, I think you'll be pleasantly surprised,
"So listen to this story. I was in the early levels; I didn't quite have an idea of how ridiculously in-depth the database was. I was summoning things like ladders, glasses of water, ray guns, what have you. But I reached a level with zombie robots, and the zombie robots kept killing me. Ray guns didn't work, a torch didn't work, a pickaxe didn't work. In my frustration, I wrote in "Time Machine". And one popped up. What the ****? A smile dawned on my face. I hopped in, and the option was given to me to either travel to the past or the future. I chose past. When I hopped out, there were ****ing dinosaurs walking around. I clicked one, and realized I could RIDE THEM. So I hopped on a ****ing DINOSAUR, travelled back to the present, and stomped the **** out of robot zombies. Did you just read that sentence? Did you really? I ****ING TRAVELLED THROUGH TIME AND JUMPED ON A DINOSAUR AND USED IT TO KILL **********ING ROBOT ZOMBIES. This game is unbelievable. Impossible. There's nothing you can't do."
Now that is some crazy ass gaming mechanics there.
IGN E3 2009: Scribblenauts Hands-on
Check out this Dev walk through to get an idea of how the game works, it's a very interesting concept,
http://www.gametrailers.com/video/e3-09-scribblenauts/50734
Below is an extract from a post of someone that played the game at E3, I think you'll be pleasantly surprised,
"So listen to this story. I was in the early levels; I didn't quite have an idea of how ridiculously in-depth the database was. I was summoning things like ladders, glasses of water, ray guns, what have you. But I reached a level with zombie robots, and the zombie robots kept killing me. Ray guns didn't work, a torch didn't work, a pickaxe didn't work. In my frustration, I wrote in "Time Machine". And one popped up. What the ****? A smile dawned on my face. I hopped in, and the option was given to me to either travel to the past or the future. I chose past. When I hopped out, there were ****ing dinosaurs walking around. I clicked one, and realized I could RIDE THEM. So I hopped on a ****ing DINOSAUR, travelled back to the present, and stomped the **** out of robot zombies. Did you just read that sentence? Did you really? I ****ING TRAVELLED THROUGH TIME AND JUMPED ON A DINOSAUR AND USED IT TO KILL **********ING ROBOT ZOMBIES. This game is unbelievable. Impossible. There's nothing you can't do."
Now that is some crazy ass gaming mechanics there.
IGN E3 2009: Scribblenauts Hands-on
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