Evening folks,
Been trying this for a short time tonight. It certainly seems very acomplished, and more importantly fun, considering it's been such a short time since it was first announced (although I didn't try the beta). In terms of quickly outputing a sculpt it's great. It's adaptive detailing/geometry cration mean that you're not needing a lower poly base mesh to sculpt on.
My main caveats would be that it doesn't produce animation friendly meshes (although they could be re-topo'd) and that while it prodces high poly meshes, it's not up to the multi-million poly's of ZBrush. But it's free, so absolutly brilliant.
Not had enough time to look at the texture maps/UV's it creates. Has anyone looked at them yet? Are they human friendly, can they be edited further in the editor of your choice, or are they like ZBrushes GUV/AUV/PUV tiles that are machine readable, but can't be worked by anything else.
If Blender could be made as friendly as Sculptris then there would be a free 3D pipeline to create something truly superb.
I know that I have no skill at these, but they are such fun and fascinating to me. It's amazing to see what ca be achieved by people with such talent.
Exciting times.