‘Shadow VR’ is a $399 Oculus Quest Competitor

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Original Article

At HTC’s Vive event the company announced the ‘Shadow VR’ standalone headset from Chinese company ‘Shadow Creator’.

The Shadow VR headset should become the first standalone consumer VR headset with 6DoF controllers, beating Oculus Quest to market by over six months. It runs the mobile version of HTC’s Viveport VR app store, and launches “worldwide” Nov. 11 for $399.

ShadowVRSpecSheet-1024x529.jpg


The headset uses a 1440p (2560×1440) display, the same resolution as the Oculus Go and Lenovo Mirage Solo. The lenses are fresnels with a claimed field of view of 110°. The system on a chip (SoC) used is the same Snapdragon 835 used in the Vive Focusand Oculus Quest.

HTC tells us that Shadow VR is equipped with 6DoF controllers which Shadow Creator developed on its own. The controllers were, however, not shown (not even a render), and no details were given on the controller tracking system other than that it uses “ray tracing”, whatever is meant by that. HTC is working on 6DoF controllers of its own for the Vive Focus, but these are apparently different.

Because the headset runs HTC’s Viveport (the mobile version) it should have all the same apps and games as are available for the Vive Focus, and all app purchases should transfer between the devices. Most content currently on Viveport mobile, however, is made around the Vive Focus’ 3DoF controller, so it’s not clear how much of the store’s content will take advantage of Shadow VR’s 6DoF controllers.

HTC is not involved in the hardware of Shadow VR but it does run on the Vive Wave platform, so HTC would take the store cut from all Viveport sales. This is the same strategy that Google is taking with the Lenovo Mirage Solo Daydream standalone VR headset, which only has one 3DoF hand controller (with developers being able to request a special 6DoF add-on kit).

ShadowShowdownChart.png


Chart Based On Information Available As Of November 8th 2018
 
Soldato
Joined
10 Apr 2013
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I think the main question I'd have is how good HTC's support will be. Say what you want about Oculus/Facebook but at least they seem to be investing in developers and first party titles for their ecosystem to ensure it has a decent level of support.

Competition is always a good thing however so I'm glad to see more companies entering the mobile VR space. Personally though I think I'll wait for the Quest as well. To be fair when/if this is release in Europe it'll likely be about the same time as the Quest anyway.
 
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Soldato
Joined
10 Apr 2013
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launches “worldwide” Nov. 11 for $399.

I'll be surprised if they can release it globally in a days time but you never know I guess. I saw the date and kind of assumed that would be a launch date overseas somewhere.

Plus what does "worldwide" mean exactly. The inverted commas suggest it won't be available in every country!
 
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