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Should NVidia drop SLI, has it had it's day ?

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Perhaps a mod could put a simple yes/no poll into this thread for the question in the title.

"Should NVidia drop SLI ?"

This thread is purely about SLI so please don't make any references or comparisons to AMD or C/F.:)

What are your thought about SLI, the reason I ask this is to me it seems like NVidia are not supporting it as much as they did in the past.

For example Attila Total War has had support withdrawn. In the latest Batman game the devs have dropped it.

I have also seen numerous posts where people say that scaling is not what it could be.

So what do you think -

Is SLI past it's sell by date.

Does it still have value.

Is it worth only using a single card.

Do we need it with DX12 on the horizon.

Where does SLI and 2160p stand.

What happens with the arrival of Pascal.

Is the image quality of using SLI up to scratch.

Do games devs want to use it anyway.

Would you buy a secondhand card if it does not have SLI.

Is there any point in NVLink if there is no SLI support.

The above are just a few questions that come to mind but please feel free to raise/discuss any you want to.:)

What do you think ?
 
My personal view is SLI will be needed more than ever with the arrival of quality DX12 games. From what I understand of it game devs can use DX12 to greatly increase image quality in their games if they use all the bells and whistles available with the api. The problem with improved image quality is it will require even more GPU grunt to do it and this is where SLI will be needed even on top level cards.

Big Pascal when it arrives will not be the answer either as a single card will not be fast enough to run some of todays games maxed @2160p.

There may be an argument that there are not that many hi rez monitors about yet but this will quickly change with the availability of cheaper 1440p and 2160p screens. Then there is VR which will also place a lot of demands on the GPUs.
 
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