Silicon Studio Shows Off Its Next-Gen Rendering Engine

We won't have games like that because they will require much higher resolution textures, which means many more work hours for the artists, and therefore higher costs for production.
Unless you want to pay £200 for a game, there will come a point at which production cost outweighs quality or fidelity is too good for texture quality and it starts to look more and more ****.

Not really, you have 2k, 4 k and all sorts of textures made for different games by fans for a loooong tme. It's probably more costly to make an engine just by yourself for the game that you're doing, but considering the costs of UE 4 or CE to license, that should not be a problem as well. Lower textures were made because of consoles, not due to much more time required for the artists. Crysis 3 took and cost less to make than Crysis 2, although it's a way better looking game. :)

There is a lot of middle ware that you can use to lower production time and costs. One from the above video as well - https://www.youtube.com/watch?v=KRTJERFZ4gg
 
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