I like to play simulation games such as the Anno series, Civilisation etc and with all the current issues of government mismanagement, corporate greed, broken economy and world events I've often wondered how hard would it be to create a game based on managing the country, for real.
Sure, these games mega-over-simplify a lot of functions and decisions politician face each day but when it's boiled down it's all numbers. Without a doubt it would be far too much for one person to manage so would have to be multiplayer with people in your 'party' that you trust. Or you could use AI controlled NPCs to manage policies and fiscal matters etc like many real governments before.
You would have complete control on how to set taxes, the NHS, welfare system, laws and defence policy to name just a few, to appease the 67 million citizens. Considering the scale of it I don't think it would be possible, I can't even save 100 people on hard difficulty on Frost Punk!
Would it even be fun to play, would you play it? Or is politics just too damn boring to be gamified?
Sure, these games mega-over-simplify a lot of functions and decisions politician face each day but when it's boiled down it's all numbers. Without a doubt it would be far too much for one person to manage so would have to be multiplayer with people in your 'party' that you trust. Or you could use AI controlled NPCs to manage policies and fiscal matters etc like many real governments before.
You would have complete control on how to set taxes, the NHS, welfare system, laws and defence policy to name just a few, to appease the 67 million citizens. Considering the scale of it I don't think it would be possible, I can't even save 100 people on hard difficulty on Frost Punk!
Would it even be fun to play, would you play it? Or is politics just too damn boring to be gamified?