Bailknight`s Graphic Mod - Ver1.0 Released
Bailknight`s Graphic Mod ver 1.0
Download: http://hosted.filefront.com/bailknight/2189385
Trailers
http://bailknight.egloos.com/4182361
http://bailknight.egloos.com/4184788
http://bailknight.egloos.com/4193757
http://forums.sinsofasolarempire.com/?aid=301418&p=6#1639403
Ditched the mod thread as hardly anyone really replied in it and some fantastic mods could be lost in the mix
Bailknight`s Graphic Mod ver 1.0
1. How to install MOD
1. Make your Sin ver 1.02 first
2. Start Sin
3. Go option -> mods -> show modpath to confirm your mods folder.
4. Quit Sin
5. Unzip contents of "bailknight_graphicmod_v1.zip" into your mods folder.
ex) C:\Documents and Settings\youraccountnamemayhere\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\bailknight_graphicmod_v1 <- this folder should contain 3 folders(GameInfo, Mesh, Particle)
6. Start Sin
7. Go option -> mods -> enable mod to activate mod.
8. Check "Load mod on start up"
9. Quit Sins because directly after activate mod Sin is very unstable that time and may cause minidump in few minute after loading.
10. Start Sin and enjoy mod.
2. Changes - Visual
1. Enhanced every weapon effects include planetary bombing. (1)
2. Enhanced many skill effects. (1)
3. Enhanced explosion effects. (1)
4. Enhanced construction effects. (2)
5. Enhanced exhaust effects.
6. Kortul Devastator`s pulse beam relocated. (2)
7. Heavy Crusiers looks longer then original. (2)
8. Phase Gate now stand up and rotate and bigger (1)(2)
9. Weapon Jamming Module downsized. (2)
10. Fix some effect disappearing when load saved game ( Destra Crusader`s Ruthlessness effect and Phase Gate`s phase effect) (1)
3. Changes - Gameplay
1. Kodiac and Defense replaced their weapon type so they receive different upgrade bonus. (Kodiac - Gauss / Defense - Beam)
(Still Ships spec itself is untouched - same dps,hp,cost,etc)
2. Radiation Bomb and Incendiary Shells skills slightly changed for better visual represent. Efficiency is almost same.
3. Ion Blast duration and cooltime increased.
4. Ion Blast now need to face target for fire.
5. Transfer Antimatter skill now cannot target frigates.
6. Overall Culture efficiency doubled.
7. Pirate Gauss Defense damage reduced from 120 to 100
8. Pirate Gauss Defense hull reduced from 3000 to 2500
9. PJI Efficiency doubled.
10. PJI Range Increased to cover entire mavity well.
4. Additional Information.
1. For people who want skip gameplay changes just del gameinfo folder in mods folder.
2. Still Doing 1 may lose some visual enhances that checked (1) above.
3. If you don`t like what I checked as (2) above del mesh folder in mods foler also.
4. Also someone who don`t like new effects just del whole "bailknight_graphicmod_v1" folder.
5. Moded game may need little bit faster PC.
6. Please restart sin when you activate mod for prevent unavoidable minidump crash.
7. Make sure you check "Load mod on start up" button before restart.
8. If you do exactly what I said mod-related crash can be avoidable.
9. I can guarantee this mod work really fine only when 1~4 did not executed.
10. Thank stardock, Ironclad and YOU.
Download: http://hosted.filefront.com/bailknight/2189385
Trailers
http://bailknight.egloos.com/4182361
http://bailknight.egloos.com/4184788
http://bailknight.egloos.com/4193757
http://forums.sinsofasolarempire.com/?aid=301418&p=6#1639403
Ditched the mod thread as hardly anyone really replied in it and some fantastic mods could be lost in the mix