Sins of a solar empire - Mods & Maps Thread

Caporegime
Joined
8 Sep 2006
Posts
39,305
Location
On Ocuk
Name: Babylon 5 (B5)
PoC: TFL BigBANGtheory
URL: TFL Clan
Info: NEED
http://forums.sinsofasolarempire.com/?forumid=443&aid=165361&p=1#1447299

Name: BattleFleet Gothic (BFG)
PoC: Prezo
URL: ModCraft.Net
Info: Based on the tabletop game Battlefleet Gothic, which is set in the tumultuous Warhammer 40,000 universe during the chaos caused by Abbadon's 13th Black Crusade, this mod focuses on tactical command and many races with very distinctive strengths and weaknesses. This mod will be released in pieces, but will eventuall
http://forums.sinsofasolarempire.com/?forumid=443&aid=159037&p=1

Name: BattleStar Galactica (BSG)*
PoC: Spartan
URL: ModCraft.net

Name: Dawn of Victory (DoV)
PoC: Swiss Knightt (theswissknight[at]gmail[dot]com)
URL: SlipStreamProductions.Net
Info: 200 years ago the Scinfaxi Crusade was stopped dead in its tracks by the combined forces of Earth. Now, in danger of being outpaced, they have launched a final assault on the powers of Earth; The Soviet Union, Greater German Reich, and the Democratic Federation. This Total Conversion focuses on fleet strategy, scouting and reconnaissance, military depth, and epic-scale orbital battles.
http://forums.sinsofasolarempire.com/?forumid=443&aid=149666&p=1

Name: Star Trek (ST)
PoC: Major Stress
Link: Uknown

Name: Star Wars (SW)
PoC: EvilleJedi
URL: Warlords
Info: NEED
Link: Unknown

Info from here
http://forums.sinsofasolarempire.com/?forumid=443&aid=174340

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<<<<<<MAPS>>>>>>>>>
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Random No Pirate Pack and other maps
http://www.wincustomize.com/skins.aspx?libid=70
 
SinsMOD 0.01

SinsMOD 0.01 Changelog
- Construction bar color changed to white for better visibility when playing TEC
- Scouts/Seeker/Navigator explore automatically after being built
- 100% damage increase and 50% range increase for Gauss Defense/Beam Defense/Missile Defense
- 100% range increase and 100% effect increase for Phase Jump Inhibitor

http://forums.sinsofasolarempire.com/?forumid=443&aid=177214
 
Capital Ship Mod v.1 *updated*
v.1

-Cap ship price doubled
-Capital ship HP doubled from original game
-Capital ship damage doubled from original game
-Planet defense platforms changed to Capitalship damage type, damage and range increased
-Pirates now bring it! Capital Ships fallen into pirate hands.
-Kol class has gained a bit of a boost to its Gauss Rail
-Kol class no longer fires its beams forever
-Carrier Capitals and Support/Colony Capitals ships fighter bays larger
-Scouts now autoexplore when built
-Phase Jump Inhibitor now with more Better™, 100% better.
-Kortul slightly buffed after found lacking

Test
-Pirates now have access to their own capital ships, these are slightly older models featuring lighter armor and less well trained crews (fewer abilities, less powerful abilities) Weights modified to see if they spawn more commonly.

http://forums.sinsofasolarempire.com/?forumid=443&aid=177346#1463216
 
Redion-MOD

History:
Redion-MOD v1.00 / Sins v1.02 Build 11.02.2008

- Pirates first attack now 2 hours after first attack 1 hour
(Watch countdown can only show max 60 min. When first 60 min are counted then it starts over width next 60 min. Progress bar shows correct)

- Rebel 1 attacks, now between 90-120 minutes
- Rebel 2 attacks, now between 60-90 minutes

- Game setting "Slow" now 200 times slower than standard normal v1.02 game speed
- Game setting "Normal" now 75 times faster than new "slow" speed
- Game setting "Fast" now 150 times faster than new "slow" speed
(New "fast" still 50 times slower than original standard v1.02 game speed)

New game speed includes:
- Income rate
- Build time
- Module build time
- Ship max speed and Acceleration/Deceleration speed
- Quest Complete Happiness
- Culture range speed

- Research time
(Research time is of cause bound to Research speed button - but Slow, Normal and Fast are each balanced to Slow, Normal and Fast in game speeds)

- Planet time development increased. Same for all game speeds (Slow, Normal and Fast)
Level 1. 120 seconds
Level 2. + 50%
Level 3. + 100%
Level 4. + 150%

- Gauss Defence/Beam Defence/Missile Defence, 100% damage increase and 50% range increase
- Phase Jump Inhibitor, 15% range increase and 350% effect increase


Redion-MOD v1.01 /Sins v1.02 Build 13.02.2008
(This will be up in a couple of days. Has to be approved for release from download site)

- Base Hyperspace Speed, 100% Increase
(Now you actual can see ship icon moves in hyperspace on game speed slow )

- Chance to hit Fighters, 15% increase
- Chance to hit Bombers, 10% increase
(I find them too powerful when things are slowed down. Was actually in v1.00 – but now slightly more - so you already have lived with it - my apologies that I forgot it in history for v1.00)

- Construction bar color changed to red for better visibility
(At last I’ve found where to change )

http://forums.sinsofasolarempire.com/?forumid=443&aid=177609
 
Born of a Galactic Empire modification

This is a bunch of different changes to the game, to further increase the capabilites and play time of the game. List of changes will be available soon. Until then, here is some of the tweaks in the version 0.2.
- Phase Jump charge up time increased by 100%, from 7 sec to 15 sec
- Phase Jump Inhibitors increasing charge time to 5 times than normal (5x15=75 sec), and got an increased radius to 60000 to cover a whole mavity well
- Maximum Capital slots increased from 18 to 24
- Increased Supply Slots from tier 5 with increased price too. (max supply slot is now 3000)
- Military and Civilian Research labs increased price and civilian slot requirements.
- Additional levels for weapon, shield and hull point upgrade.
- Asteroid number increased to maximum 7 per Home Planet
- All planet mavity well increased radius by 50% and 50% more normal radius
(Gas Giants ranges are doubled)
- Home Planet Tax income bonus increased by 100%
- TEC Gauss Platform: Damage +50%; Range +20%; rate of fire +50%
- TEC Hangar Defense squadron capacity increased to 6, tactical slot demand to 6, price and build time is also increased
- ADVENT Beam Platform Damage +500%,, rate of fire -60%, increased price
- ADVENT Hangar Defense +1 squadsron, decreased tactical slot
- VASARI Missile platform damage +600%, rate of fire -100%, Decreased health point, increased price, range +50%
- VASARI Hangar Defense squadron limit increased to 8, tactical supply increased to 8, price increased, HP decreased by 50%
- TEC Bombers damage increased by 20% from 44 to 52
- TEC Fighters speed increased by 1/9 from 2700 to 3000
- Vasari Bomber damage increased by 10% from 76 to 83 and speed decreased by 15% from 2000 to 1700
- Vasari Fighter speed decreased from 2700 to 2500
- Advent Bomber damage increased from 34 to 40 range decreased from 2400 to 1500
- Advent Fighter weapon range changed from 2400 to 2000 and rate of fire increased by 25%
- Light Carriers increased sqaud number from 1 to 2
- ALL CAPITALS COST MORE AND BUILDS SLOWLY. Got more powerful weapons.
- Some Planetary Bonuses improved.

Version 1.0 will be available on Feb 15th... maybe 16th

http://forums.sinsofasolarempire.com/?forumid=443&aid=177475
 
New Oceanic Planet (by Uzii) v1.0

Description
Not quite happy with your feet on dry land? Prefer a planet covered with water? This mod adds a new planet type to the game, the Oceanic Planet. With limited planetary expansion possible, this planet's strength is in orbit. With the possibility to have 5 resource asteroids in orbit, and a high number of Civilian and Tactical slots, these planets are a valued asset in your Empire.

nopscreen1rh1.jpg


http://forums.sinsofasolarempire.com/?forumid=443&aid=300281
 
Sins Enhanced - Sky Box Edition 0.5.4 BETA

Example

SE_sb4yellow.jpg


SE_sb3red.jpg


NEW Galaxy Spiral Texture Screenshots
The intent of the new galaxy spiral textures is to try and make them not look like a galaxy since galaxies are millions of stars, but the aim of these textures are to just have the star give off a kind of glow effect instead. These made need to be revised.

SE_GS.jpg


v0.5.4 Beta


- fixes for all background ambient lighting effects
- added Max Teal's Star textures
- Deleted Max Teal's Starfield.dds
- Modified Resolution and sharpness of original Stardock Starfield.dds
- Converted all mesh and entity files to binary

http://forums.sinsofasolarempire.com/?forumid=443&aid=300107
 
Some great mods here, will be trying them out this weekend :)

I hope someone makes a semi Star Trek Birth of the Federation/ Armada mod.
 
Texture Pack I - Stars and Planets

http://img526.imageshack.us/img526/1920/mtscreen01xv3.jpg
http://img516.imageshack.us/img516/8360/mtscreen02ap2.jpg
http://img517.imageshack.us/img517/898/mtscreen04ow6.jpg

Description
Slight visual upgrades of all planet and star textures: brightened stars, reworked and darkened volcanic types, retexturized gas giants, etc. With the exception of starfield.dds and starcorona2.dds, there are no resolution changes. Any possible performance impact should be completely negligible.

Thread and instructions
http://forums.sinsofasolarempire.com/?forumid=443&aid=178003
 
Distant Stars MOD 1.0 [02/29/08] UPDATED - Public beta

Introduction
Distant Stars is a collection of changes that i made to the game to become more enjoyable even on huge maps. I found the research tree to short for a 4x game. So the first thing i done is too greatly increase the levels for upgrade. Now most of the weapons, shield, armor, HP researches got 6-10 levels for each tech. Now, technology advantage is become a major factor in the game. Also tried to increase the differences between the race by research.
This actaully means, the Trader Emergency Coalition got more levels for treade and for defense, Advent have more in beam weapon tehcnology and fighters, Vasaris now can make their phase missiles to really past through shields and more weapon research.
When the research tree was finished, i tried to do some tweakings with the units. Most of this changes are posted in this thread in the last one week, but not all of them. The total list is come with the mod.

Inbuilt Mini-Mods
Sound Effect Replacement MOD
When i first tried to modding the game, i have no idea how things works, and how to make that i wanted. This sometimes made me very angry, so i decided to remastering some of the game original sound effects until calmed down. When i truly learned how to manage my angry (THX XANNAX) i had a totally replaced, remastered collection of the game sound effects. So... i adopted them to the MOD. Also replaced the Battle musics from my own collection, now mostly consists the remastered versions of the Haegemonia: The Solon Heritage OST, Band Of Brothers OST and the menu music is from E.S. Posthomus.
This replacment will be available separetly after the release of the Distant Stars.

Extra Planetary Bonuses by Uzii
This Mod adds an extra 20 Bonuses that can be found by exploring, colonising, or simply finding a new Planet. This was the first published work by Uzii aimed to bringing SINS to a higher level.

Oceanic Planet Addon by Uzii
Not quite happy with your feet on dry land? Prefer a planet covered with water? This mod adds a new planet type to the game, the Oceanic Planet. With limited planetary expansion possible, this planet's strength is in orbit.

Barren Planet Addon by Uzii
In a world with no atmosphere, no water, no vegetable. Only the thoughes can survive. Are you have the strenght to make it?

Forrest Planet Addon by Uzii
Where nature's rule. A really great place for recreation for every citizen. High level of oxygen makes everybody happy. A good asset for every empire to generate huge amount of credits from trade and turism.

Urban Planet Addon by Uzii
Core planet of an empire. The whole planet is covered by one massive megapolis. High number of population can live in these planets, but the lack of green areas, makes further development far more expensive.


Changed
- Phase Jump charge up time increased by 100%, from 7 sec to 15 sec
- Phase Jump Inhibitors increasing charge time to 5 times than normal (5x15=75 sec), and got an increased radius to 60000 to cover a whole mavity well
- Maximum Capital slots increased from 18 to 24
- Increased Supply Slots from tier 5 with increased price too. (max supply slot is now 3000)
- Military and Civilian Research labs increased price and civilian slot requirements.
- Additional levels for weapon, shield and hull point upgrade.
- Asteroid number increased to maximum 7 per Home Planet
- All planet mavity well increased radius by 50% and 50% more normal radius
(Gas Giants ranges are doubled)
- TEC Bombers damage increased by 20% from 44 to 52
- TEC Fighters speed increased by 1/9 from 2700 to 3000
- Vasari Bomber damage increased by 10% from 76 to 83 and speed decreased by 15% from 2000 to 1700
- Vasari Fighter speed decreased from 2700 to 2500
- Advent Bomber damage increased from 34 to 40 range decreased from 2400 to 1500
- Advent Fighter weapon range changed from 2400 to 2000 and rate of fire increased by 25%
- Light Carriers increased sqaud number from 1 to 2
- ALL CAPITALS COST MORE AND BUILDS SLOWLY. Got more powerful weapons.
- Some Planetary Bonuses improved.

Some of the changes in the 1.0:
- Normal self-repair removed. Orbital stations and Fighters still have Self-repair
- Increasing Fighter squadrons on carriers, and making them more fragile
- All Capital Ships got anti-strikecraft capability.
- Making more differences between the three factions economy and military tactics.
- Increasing the planetary defenses strenght.
- Making cap ships slower and increasing the benefits from level ups.
- Adding a passive repair ability to shipyards.
- Adding new researchable ability for every races, to enhance the PJI's to prevent the enemy from leaving the area.


UPDATE [18/02/08]:
- Increased the XP need for level ups. Benefits from them are also increased.
- Added Diablo Escort Cruiser (Heavy Anti-Strikecraft) to TEC. (Now uses the Cielo CC's mesh, later i'm going to replace it with a custom one)
- Flak Gun ability added for TEC. Researchable for the Diablo (3 levels).
- New menu music.
- Some new sound effects added.
- Tachyon generator ability added and researchable by all races. This ability for Phase Jump Inhibitors. With the ability, the PJI can disable the enemy Phase drives until destroyed. (Covers the same radius as the normal inhibitor)
- Tactical slot need for orbital defense is reduced. (Now 2 platforms uses 1 slot)
- Advent Hangar Defense got 6 squadrons. need 3 tactical slots, price slightly increased.
- Vasari Hangar Defense got 6 squadrons, need 4 tactical slots, price increased.
- TEC Hanger Defense got 6 squadrons, need 4 tactical slots, price increased by 45%.
- Some research are changed for increase the differences between the races.
- TEC fighters and bombers now more slower, but got more HP and Armor. Squadron size not changed.
- Advent fighters and bombers speed and manuverability increased. Lower HP and armor. Slightly decreased the power of their weapons. Bomber squadron size increased from 7 to 8. Fighter 9 to 12. Antimatter need for building is reduced by 35% for bombers and 40% to fighters.
- Vasari fighters speed increased from 2700 to 2850, Bombers reduced by 10% from 2500 to 2250. Fighters range increased by 40%, rate of fire 25%. Bombers have +80% range, -15% rate of fire. Fighters squadron size changed from 4 to 6, bombers 3 to 4.
- By research the Advent squadrons size can be increase by additional 4 crafts in hangars
- The antimatter cost for building strikecrafts greatly reduced for capital class carriers.
- All fighters building speed increased by 30%, Bombers by 25%.
- Tec and Vasari Fleet Carriers starts with 4 sqaudrons, Advent with 6.
- Dozens of other small changes... i listed them later. sorry.


UPDATE [24/02/28]:
- AI strenght increased.
- Terran planets now come 8 Population upgrade (over 800 the max population now).
- Increased number of trade and refinery ships.
- Main planet max alligance is now 200%.
- Speed options changed.
- Research speed settings changed (-2.5; 0.0; 2.5)
- Increased levels in research.
- Pirates stronger, increased number of attackers, but the time between raids increased. Using TEC BB in the last two alert status (1/2)
- slightly changes in diplomacy... Now the AI don't want to trade with you, when you at war.
- TEC can increase the trade/refinery ships capacity by overall 100%. Have more levels in armor and HP research.
- ADVENT have more levels in shield and culture research.
- VASARI have more levels in weapon research.
- Neither ships or platforms can build in combat.
- Platform and fighters can't self-repair in combat.
- ONLY Hangars, Carriers and BB's can build bombers.


UPDATE [27/02/08]
- Vasari Stilakus Subverter got a new researchable ability, the Mobile Phase Disruptor. (3 Levels)
- 90% of the original sound effects replaced or remixed.
- Sins Plus MOD by Uzii is merged with the Distant Stars.
- Final Beta testing is almost finished

From here
http://forums.sinsofasolarempire.com/post.aspx?postid=177475&p=6
 
New Player Race: The Phaser Download

10,000 years ago the Vasari were experimenting on a way to travel to a different dimension thru Phase Space. We know something went terribly wrong.



Now we know what it was. The Vasari tore a hole in Phase Space. From this hole came an entity composed of pure Phase Space energy, who had the ability to assimilate technology.



The Vasari tried to communicate with this entity to no avail.



One after another of the ships sent to try to communicate were assimilate. With ship after ship and planet after planet falling to the Phaser (The name given the entity by the Vasari) and with no ability to stop the Phaser. The Vasari did the only thing they could to save their race RUN!!



The Phaser has followed the Vasari for 10,000 years for reasons unknown. When the Vasari intered Trader space the Phaser first contact was a Pirate scout.



The Phaser assimilate this scout from the Vasari Mothership it inhabits. From there the Phaser has started creating a foot hold to assimilate everything.



The Phaser race has no custom ships or technology of their own. They only have what they assimilate and make slight modification to the Phase Space it assimilate.



1 Mothership with the Ability to Cloak for 60 seconds and regenerate. This tech is based on the Phase out hull and uses its info. This ability can be used on friendly ships and structures. This Mothership is the Phaser’s main link to our space. If it is lost it would take a huge amount of time, money, metal, and crystal to replace. Do not lost your mother ship. If you do you will be hard pressed to win the game. The Mothership is also your primary means of colonization. With it’s cloaking ability it should be very hard to destroy it as long as the Player keeps a close eye on it.



The only ship that the Phaser can build is based on the ship that it first assimilate, a pirate scout with the ability to assimilate every type of frigate.



The research for the Phaser is a mix of what it has learned from assimilate items and the Phase Gate tech that was used when the Phaser was brought into our space.



This Mod has been tested 60+ hours in single player games (Large/Huge). It seems to run with out problems. This Mod takes a fair amount of player interaction and strategy to be played successful.


http://forums.sinsofasolarempire.com/?forumid=443&aid=301691
 
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