Skyjacker + ( INDIE ) Kickstarter - Thread

Caporegime
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Our first priority has always been to transform a space combat game into the hot action that fills the player with adrenaline - the most important feature, lost in most games today. Playing other space sim. games we were always left wondering "why?":

  • why can't I fly inside of the space station tunnels?
  • why can't I use different methods of flight?
  • why can't I do controlled asteroid collisions?
  • why can't I destroy separate parts of an enemy ship to disable it?
  • why can't I use other ships’ pieces to create my own craft?
  • why can't I play the bad guy?
And finally, why can't I reach and land the planet in front of me?
Having no chance to fix all these flaws in other games we decided to create our own game

http://www.kickstarter.com/projects/digitilus/skyjacker
 
The Skyjacker Website is home to a new space combat simulation from Digitilus, described as "a gang of professionals with over 20 years of real work experience in the seething core of game industry." The game will be based on a Russian science-fiction book series, and the project has a Kickstarter that's over 10% complete, and a playable demo is already offered. Here's a trailer showing off the game, which they say breaks the mold of the genre, and is more like LOTR from its gaming atmosphere, GTA from its "criminal background" and freedom of choice inside the game, and NFS due to its energy, gameplay dynamics, and customization. Continue here to read the full story.

DEMO
http://www.skyjackergame.com/demo-is-on/
 
hope this gets finished, haven't played a really decent space combat blast'em'up for beards !!

looks like it's shaping up nicely, cheers for heads up N79
 
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