Our first priority has always been to transform a space combat game into the hot action that fills the player with adrenaline - the most important feature, lost in most games today. Playing other space sim. games we were always left wondering "why?":
And finally, why can't I reach and land the planet in front of me?
- why can't I fly inside of the space station tunnels?
- why can't I use different methods of flight?
- why can't I do controlled asteroid collisions?
- why can't I destroy separate parts of an enemy ship to disable it?
- why can't I use other ships’ pieces to create my own craft?
- why can't I play the bad guy?
Having no chance to fix all these flaws in other games we decided to create our own game
http://www.kickstarter.com/projects/digitilus/skyjacker