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sli/crossfire?

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19 Mar 2013
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Ok so the more active i've been becoming in the gpu part of this forum the more im seeing words like sli and crossfire thrown around.

My question is what exactly does it mean? i know it means two or more gpus in a system but thats the extent of my knowledge lol.

From my own guess work does having two 770s for example in sli mean that you dont have two 770's running at there speeds and so on but one 770 running at 4gb in size 512 bit mem bandwidth and so on? or have i over simplyfied it?
 
Ok so the more active i've been becoming in the gpu part of this forum the more im seeing words like sli and crossfire thrown around.

My question is what exactly does it mean? i know it means two or more gpus in a system but thats the extent of my knowledge lol.

From my own guess work does having two 770s for example in sli mean that you dont have two 770's running at there speeds and so on but one 770 running at 4gb in size 512 bit mem bandwidth and so on? or have i over simplyfied it?

Sounds like you have over comlicated it...or I might be over simplifying my response to you :)

SLI is NVidia's name for more than one GPU card running in parallel on the same system (e.g. 2 x 770)
Crossfire is AMD's name for more than one GPU card running in parallel on the same system (e.g. 2 x 7970).

The theory goes that the cards work in parallel giving you twice the processing power and memory band width. Of course, driver and scaling issues mean that sometimes you do not get double :)

Hope that helps.
 
1 770 does 1/2 the frame ( on your screen ) the other does the other 1/2 which essentially can doubles performance, the BUS is still 256bit though and the ram is still 2gb on 2 2gb cards not 4gb.
 
The theory goes that the cards work in parallel giving you twice the processing power and memory band width. Of course, driver and scaling issues mean that sometimes you do not get double :)
Just to add to puma...

Most of the time you won't see double the frame rate because the scaling won't be +100% for most games. It is usually only the big triple A game titles (mostly First Person Shooters) would be do that. Most other games would not scale to give that much of an increase on performance.

And then there's matter of CPU bottleneck. When you have extremely fast graphic power at hand, there are times which the CPU won't be able to keep up, thus unable to unleash the full capability of the graphic cards.

For example, a pair of GTX770 in SLI themselves are capable of delivering 100fps in a game, however if the CPU is only capable of pushing 60fps, the actual frame rate in game would still be at only 60fps, rather than the full 100fps that the SLI 770 that's actually capable of.

The most common situation for that to happen is that games are not written so use more than 1-3 CPU cores. One of the main reason why the Intel i5's 4 cores CPU is having an edge over AMD's FX-8 8 cores CPU for gaming at the moment is because the i5 is pretty much as fast (if not faster than) the FX8 even when it is 4 cores vs 8 cores both with all their cores fully utilised. The biggest weakness of the AMD CPU is that in games that use only 4 cores, they effectively loses 50% of their processing power for that game, whereas the Intel i5 would still have their full 100% processing power available for that game; in a game that use only 2 cores for example, the Intel i5 would lose 50% of their processing power, but the AMD FX-8 would effectively lose 75% of their processing power (6 out of 8 cores not used for the game, rather than 2 out of 4 cores not used).

It's a bit outside topic I know, but it's worth bearing in mind.
 
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