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SLi - Vsync - Input lag

Hmm just fired up COD4 and there doesn't seem to be an r_finish command unlike earlier engines :( dunno if theres an equivalent with a different name.

260GTX SLI and a Quad core is just ridiculous in this game - at 2048x I don't think I saw it drop below 250fps.
 
Hmm just fired up COD4 and there doesn't seem to be an r_finish command unlike earlier engines :( dunno if theres an equivalent with a different name.

260GTX SLI and a Quad core is just ridiculous in this game - at 2048x I don't think I saw it drop below 250fps.

Oh bugger...
 
Vsync is inherently bad (from a lag perspective) so it should only be enabled as a last resort. Obviously some people will notice the effect more than others, and it's only really twitch FPS where it will make much difference. The optimal situation is to have a very high, consistent framerate capped by the engine rather than vsync (i.e. com_maxfps)
 
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