So, when are we going to get a FPS as good as RTCW?

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Its funny looking back at it, i didnt realise it was as arcadey as it was, the jumping mechanics just look totally stupid now, they all seem to jump like theyre on the moon.

Good game though, sp was really good and the mp was fun. The 2 multiplayer tests really showed how good of a game it was, that was back when building a large map on the Q3 engine was a pretty big challenge. :)

That new wolfenstein game (2009) was a massive turd, pity as it could have had potential.

I remember when they released the trailer for RTCW it was pulled shortly after because it used the music from aliens and fox were worried people would get confused (wtf), so they basically done their own (bad) version of the theme exactly the same and re-released it.

This is the original:


The re-release:

 
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The "feel" of the Quake 3 engine still can't be matched in any modern shooters.

I dunno to me it differed greatly between games using it. MOH:AA had a vastly different feel from any other shooter using it at the time and since. Games using it had their issues though with certain jumps being acheivable at certain framerates, cod suffered from that, can't really recall it being an issue in MOH.
 
It's looking pretty long in the tooth now mate. The single player was pretty good for the time, but it was all about the multiplayer.
 
My mate used to play this game all the time alongside soldier of fortune 1 & 2, he got broadband before me and i used to go round his house to DL maps :p
fun times ;)
 
This has been my favourite FPS since I first played it on the Xbox when Xbox Live came out. Afterwards I got it for the PC. The multiplayer was amazing.

Too bad the most recent one was terrible.
 
I've played a lot of games in my time (28 and been gaming since I was 5) and at the time some of these games were stupidly fun, but these days looking back they look so dated in both graphic quality, animations and simplicity that I would never want to play them again. I prefer to just remember them in my head as they always seem better than what they actually were.

Personally I don't think it's hard to beat those games with what's available today, but it's hard to play a game which leaves such a big impression as some older titles have done. Soldier of fortune 1 was my best online game of the past though, followed by the first AvP. I never had much time for the Wolfenstein games.
 
I've played a lot of games in my time (28 and been gaming since I was 5) and at the time some of these games were stupidly fun, but these days looking back they look so dated in both graphic quality, animations and simplicity that I would never want to play them again. I prefer to just remember them in my head as they always seem better than what they actually were.

I agree. This isn't one of those cases, though. RTCW is more demanding and rewarding when it comes to teamplay, movement and aiming than anything current, and by some margin. These days we get slow fps that hide their lack of depth behind a million unlockables. Take BC2 - a fun game that I enjoyed for months, but strip away all the fluff and the mechanics are so painfully basic compared to Wolf it's hard to believe the game came out over a decade later!

If ever there was a game that deserved the CS:S treatment, it's RTCW. Then we could sort the men from the boys again :D

Is it me or are those maps really big? Or is it the lack of "clutter" on the map that distorts scale perception?

Bit of both I think. Some of the maps we large (although the fighting was nearly always concentrated at smaller key bottlenecks), and the game was very clean in it's look. Like Quake 3 - when moving fast and twitch aiming about you don't want to get stuck on things.
 
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