The amount of time spent trying to get IRQs right. I think earlier in the PC days I had a budget/no-name sound card but became easier once had a Sound Blaster 16
I remember having to do that for a few games hah - the annoying thing was I'd try a cocktail of pre-documented IRQs and memory locations, etc. and the one(s) that worked was often the one(s) that made least sense for my soundcard.
I more remember having to mess around with the config.sys to get drivers to load into high memory (LH cdrom.sys) just to give more base memory to run games.
It's funny that this thread came up just as I was getting back into my DOS PC! Who remembers this kind of screen!
I've been playing games in Dos mode on my Windows 98 PC with a soundblaster Live with Soundblaster 16 compatibility (emulation of some kind). It has actually been quite smooth without any IRQ problems!
I played some Descent
Car and Driver (love the presentation in this)
And of course some Jill of the Jungle from Epic MegaGames, now just Epic and making GoW.
It's surprisingly playable with just the keyboard! Using arrows for pitch and yaw and W/S for thrust and and A and D for strafe. It's good fun if a bit maze-y. The keyboard is an ACER mechanical keyboard with an AT connector. No idea where it came from but it is nice and clicky. It used to look like this:
But after taking it apart and giving it a good scrub...
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