Sorry for yet another topic but you guys are really knowledgeable.
1. What does V-RAM do? I know it's used for display resolution, but otherwise I'm clueless.
Picture a GPU like a mini computer. You have a CPU (the GPU), you have a MOBO (the PCB everything sits on) and you have sticks of memory (VRAM). With the GPU being very much like a mini computer, when windows loads, data must be stored into memory and the same with a GPU. VRAM is faster than our PC ram and game information is stored into this VRAM, so the GPU can quickly get to the information stored. At the top end of video cards, the VRAM is generally GDDR5.
2. What does the Core Clock do? This I have absolutely no idea about, I was told recently but I kinda forgot.
The Core Clock is your CPU's speed if you like. If you leave it 'as is', it will happily do the intended tasks at the set speed. If your CPU was set at 3.6Ghz, that would be your Core Clock and with the GPU speed, you May see it as 1067Mhz (1.067Ghz) that would be your Core Clock. If you increase the core clock, fps will improve as the processor is working quicker than intended. Decrease the clock and it will slow down fps.
3. What does the Memory Clock do?
Very much like any clock. Increase the memory clock, and it will improve reading/writing times of the data from question 1. The quicker the data is read/written, the quicker the fps (frames per second) can go.
4. Do the shaders do anything other than SSAO and shaders/lighting?
Yep, shaders are in control of effects as well as lighting.
5. What is the Memory Interface?
You may have seen me mention the 256 Bit bus of the 680 is the limiting factor against the bigger bus of the 7970 at 384Bit (in previous threads). Now look at this like it is a massive race track Nvidia has 256 lanes of race track and AMD has 384 lanes. Each lane has a car on and Nvidia's cars travel at 60.8 MPH and AMD's cars travel at 55 MPH, the race is a mile and at the end, who would have the most cars across the finish line? AMD of course and this is why AMD have a better memory interface than Nvidia. (Best way I can describe that sorry).
6. What are processing cores?
This is where we can't compare Nvidia clock speeds with AMD's (like a few have). Nvidia uses 'Cuda Cores' (1536 of them) and AMD use 'Stream Processors' (2048). You would think that having more cores/processors, that would be better but in this question, it doesn't work like that. A Cuda core is more efficent than a stream processor and the architecture from each company varies massively.
7. Is there anything at all I've missed that graphics cards have that directly control performance?
There are a ton more questions like Dye sizes but that starts going way over my head. I sucked at math at school (25 years ago) and I am no better now and math plays a big part of further questions.
Also, don't mean to be cheeky but would it be possible to know what each is responsible for? i.e: VRAM handles anti aliasing (probably wrong

).
Cheers!