SP RPGs with large party sizes

Man of Honour
Joined
25 Oct 2002
Posts
31,893
Location
Hampshire
I am not a massive RPG afficionado but I have enjoyed games like Vampire Bloodlines, KOTOR series, ME series, Diablo 2, Torchlight etc in recent years. However one thing that bugs me is the party limit... in KOTOR/ME you get max 3 characters in use at a time, in DA this is upped to 4. Pathetic.

What I want to see is, say I've got a party of 10 characters, I want to be able to use them all at once! Probably the first party RPG I really got in to was Shining Force 2, which let you use up to 12(?) characters in each battle. That's what I'm looking for, some kind of epic fights where I've got warriors charging into the thick of it, artillery dishing out a salvo, snipers trying to off elite opponents, healers protecting my forces, casters blasting away with majic, rogues sneaking round the back etc, all the while keeping one or two guys back to firefight in case of emergencies.

So can anyone recommend me some RPGs like this? I know that it would be harder to pull off, you'd be placing much more demands on the hardware to render the extra stuff, much more planning would need to go into cutscenes etc, but it's just really frustrating if you build up an interesting party of characters but you never get to use them much. In KOTOR, HK-47 (a legendary character) barely got used at all by me.

It just feels like a waste, you've got a big party, lots of gear to share around, but then when you leave your ship/camp/base you are like "tell you what boys, you 6 stay here and play Monopoly, I'll just take these 2 with me to the BIG FIGHT OF IMPENDING DOOM VS THE GREATEST EVIL THE UNIVERSE HAS EVER FACED"
 
I've got that on Steam so might check it out sometime.

Just to clarify when I talked about big battles I'm not thinking Total War type scale here, still a proper RPG like what Bioware churn out but just with the ability to use more of your characters in battles.
 
Yeah to be fair the game I referenced (Shining Force 2) is turn-based. I quite like the DA approach of tactics slots where basically you can pause and micromanage if you want, otherwise your party executes predefined actions based on various criteria (e.g. if Ally health less than xx% then cast healing on them).

Also the kind of thing you describe (RTS/RPG hybrid) does make sense, there are some RTS games like Warcraft 3 and Dawn of War 2 that try to bring in some RPG elements at least in terms of character development.

I've also got HoMM5 on Steam so another one to add to the list, thanks.
 
Back
Top Bottom