Spec me

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I am looking to get some VR sets for my school - probably between 2-5 initially. Thinking of going Vive and then using some of the Google VR apps and some of the stuff on Steam. I guess a laptop for each set would be easiest - I guess I am asking to spec a good value laptop that I can buy to run each set. Any other equipment needed?

Thanks in advance!
 
I think we need more information to make proper recommendations.

What applications do the teachers intend to run? Eg Google Expeditions?

Is the plan to do learning as a whole class group or take just a few pupils out of the classroom at a time?

What age range are the pupils?
 
I think we need more information to make proper recommendations.

What applications do the teachers intend to run? Eg Google Expeditions?

Is the plan to do learning as a whole class group or take just a few pupils out of the classroom at a time?

What age range are the pupils?

Google Expeditions would be great, Tilt brush, Sharecare VR if I can get it. Not sure what other educational stuff is out there.

Probably 11-18 with the Vive.

Initially just a few pupils out of the class.
 
For the amount of money you are going to spend on 4/5 Laptops and Vives, you would probably get 15-10 Oculus Go's and without all the hassle of cables etc.
 
Can the Oculus Go run Tilt brush or a similar app? I guess with the Go you are limited to their app store and can't access Steam?
It's an Android based mobile solution. If you're wanting to run apps like Google Earth and Tiltbrush, it's not what you're looking for. You've also got the problem that after a couple of hours use, you're gonna spend a couple of hours recharging each of them again.
 
Oculus Go also only allows 3 degrees of freedom i.e. you can look around but you can't actually move physically within the virtual space, relying on virtual locomotion mechanics instead.

For a full VR experience you really want a PC-based solution, although this does typically come with a hefty performance requirement which most non-gaming laptops will simply not cope with.

While the Vive is certainly ideal, I suspect the Windowed Mixed Reality headsets might be more suitable, portable, and affordable for this use case.
 
Oculus Go also only allows 3 degrees of freedom i.e. you can look around but you can't actually move physically within the virtual space, relying on virtual locomotion mechanics instead.

For a full VR experience you really want a PC-based solution, although this does typically come with a hefty performance requirement which most non-gaming laptops will simply not cope with.

While the Vive is certainly ideal, I suspect the Windowed Mixed Reality headsets might be more suitable, portable, and affordable for this use case.

Would a laptop like this be good enough for Vive? https://www.overclockers.co.uk/msi-...-intel-i5-7300hq-gaming-laptop-lt-26s-ms.html
 
i would go for desktop over a laptop because laptops are expensive and slow - for the same budget a desktop will give you better performance in VR.
 
i would go for desktop over a laptop because laptops are expensive and slow - for the same budget a desktop will give you better performance in VR.

Just thinking about the portability of a desktop over a laptop. I agree though, performance and value would be better with a desktop.

I have £6000 available initially, but won’t be in a position to purchase until next spring. So I guess hardware offerings might change by then.
 
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