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Spiderman!

Soldato
Joined
21 Mar 2005
Posts
15,274
Just swinging round the city is worth it alone!



What we have so far

- Native stereo at your headset's resolution, 6DoF head and hands

- Physical web swinging: squeeze a grip to fire a web where you point, swing, reel in with the trigger, pull sharply to zip. Webs hold on buildings, the ground, or open air

- Web shooter: a free hand's trigger fires the game's own web ball from your wrist

- Grab and throw: web a prop or a thug, yank it in, swing it, let go to throw

- Look down and you see Spider-Man's body; his arms follow your controllers

- Real punches: a fast fist into a thug lands the game's own hit

- VR settings panel in the headset, menus and cutscenes on a virtual screen

- One-click launcher that checks your PC and starts VR. It changes nothing in the game folder

**What you need**

- Marvel's Spider-Man Remastered on **Steam** (Epic is a different build)

- A PC VR headset with an OpenXR runtime. I play on Quest 3 over Virtual Desktop. SteamVR and Quest Link should work but are untested, so reports from those are gold

- About 19 GB of memory for programs (RAM plus page file)

It's an alpha, so expect rough edges. If something breaks, the launcher saves a session report in its reports folder. Drop it in the Discord and I'll dig in.

Fan project, not affiliated with Insomniac, Sony or Marvel.


The game itself is cheap just now on Loaded


£15.49

This can change.

For instance it was over £25 last week which made me think that it was about to be pulled from Steam like the second Horizon Zero Dawn game was a month or so ago...
 
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They had a Spiderman demo on the Rift Civ1 years ago. It was really good, I was always sorry they never made a proper game out of it.
 
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