Sreet Fighter 2 Stuff in Live Arcade!

I just have to point out that the 360 pad sucks ASS playing SF2, i use it on my PC for it, it really is awfull, the D pad is to vague.
 
You can't really compare the pad on the PC to it for the 360, as it will be adapted specifically for the pad.
 
Dodging your question somewhat due to being highly opinionated as I have not tried either version.

On the PC there must be 1000 game pads, so a game must work with as many as possible.

The 360 has one pad, so the game can be tailored to respond as best as possible to the one pad.

Just the way I see it, why you usually feel more 'connected' to a platformer on a console than on the PC, your movements relate better due to the controller and the game being made to work together well.

How I think about the consoles input anyway.
 
That's irrelevant. A game cannot be created that can read a string of dpad inputs and ignore the ones you didn't mean to do, it simply can never know the inputs you actually meant to make.

The 360 dpad is ****, especially for a game like SFII and there is no way to counter that effectively.
 
Yewen said:
Dodging your question somewhat due to being highly opinionated as I have not tried either version.

On the PC there must be 1000 game pads, so a game must work with as many as possible.

The 360 has one pad, so the game can be tailored to respond as best as possible to the one pad.

Just the way I see it, why you usually feel more 'connected' to a platformer on a console than on the PC, your movements relate better due to the controller and the game being made to work together well.

How I think about the consoles input anyway.

Seriously! Thats all in your mind pal!
 
I really am getting itchy for this game now... it seems to be taking forever for release.

I am hoping they have not just put the themes up and then the rest of the stuff doesnt take another 2 months :(
 
[SKR]Phoenix said:
Seriously! Thats all in your mind pal!

Found it with TRL and Sonic Hero's.

I didnt quite catch Kreeee, but he made his point to me on MSN, the Dpad on the 360 does suck, and I can see the trouble that it will have playing old style fast paced games.
 
Yewen said:
Found it with TRL and Sonic Hero's.

I didnt quite catch Kreeee, but he made his point to me on MSN, the Dpad on the 360 does suck, and I can see the trouble that it will have playing old style fast paced games.

Found that in TH:AW on 360, pad sucked compared to the PS2 pad i cut my skating teeth on, and analogue sticks have always been a no no where combos come into it
 
I play SFII on the PC with the wired 360 pad. It's apalling compared to my SNES pad.

That is probably due to the fact that the d-pad on the 360 controller is the worst in history. It has rendered Pro Evo completely unplayable for me.
 
wedgie22 said:
That is probably due to the fact that the d-pad on the 360 controller is the worst in history. It has rendered Pro Evo completely unplayable for me.
That was the point I was making.
 
wedgie22 said:
That is probably due to the fact that the d-pad on the 360 controller is the worst in history. It has rendered Pro Evo completely unplayable for me.

When I played it on the original xbox live I had to buy a converter for a ps2 pad, hopefully one will be out shortly if it isn't already. I find the xbox/360 pads 4 main buttons shocking also.

Tbh I ended up getting the ps2 online to play pro evo 5, was so much better.
 
Ive got a Snes and SF2:T in my cupboard :D
Gonna have to get it out soon, though after the Wii comes out I doubt I'll have need too
 
wedgie22 said:
That is probably due to the fact that the d-pad on the 360 controller is the worst in history. It has rendered Pro Evo completely unplayable for me.

I use the analogue stick for Pro Evo 5, plays fine for me.
 
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