Star Trek Online

Did anyone that bought a timecard from that G2PLAY place get asked for a scan/photo of ID before they'd process the order?

Yeah I cancelled my order with them, went to buy two they said something along the lines of why do you need so many, we need proof of ID as I may be a scammer etc.

I wasn't in the mood so told them fine, I'll have my money back.
 
Still no foundry - but i know about a gazillion new missions are going to come online when it moves to public. Will vastly increase playability.

In reference to STO a year old, its come along way. Cryptic set out with a huge goal - a project technically bigger then Eve Online and its struggled to fufill its dream, yes perhaps it should have focused on certain areas and expanded like EVE has, but lets remember EVE is now rushing to intergrate real people outside of the spaceship just like STO.

STO has along way to be on par with eve and I'd like to see it move in a more "epic" direction but its only a year old and i think the next year will bring the long term plan and some great extras on side.

Also keeping and gaining new members would be helpful to allow it to expand. Its a careful juggling game.
 
Missions on foundry (tribble server) cannot be moved over when it goes on to holodeck because their is no export or import ability tho cryptic have said they might move some of the more popular ones over.

I would love to see eves mining come over to sto for dilithium to make ships etc and have a fully player run economy. I think sto crafting is absolutely crap compared to manufacture and research and stuff like in eve. Im sure the mechanics could be moved to sto easy enough as theirs enough technobable for parts and stuff instead of stupid anomalys for it. Schematics tho are a good step but not as good as blueprints from eve.

The anniversary starts today sometime i say this as some thought it was yesterday when its the 2nd it kicks off.

The worst thing i think in sto which should really go is powers as powers in a mmo for trek is just absurd. Its not wow lol and just seeing all them powers with gfx effects and heals and buffs just ruin it for me all u need is a phaser and maybe some armor and thats it.
 
I've just beta tested some of the annviersay/next mod stuff looks good.

I think STO needs to feel more "trekish" and real but I also find it does not feel "epic" enough?
 
How on earth are you supposed to do any missions on higher difficulty than normal? Are they supposed to be solo-able? Tried it the other night and I'm either horribly under-equipped or just not making the best use of skills or something, but I got absolutely wiped.

This was with a science toon, captain at the time, and it was just a normal run from spot to spot and kill the bad guys mission.
 
How on earth are you supposed to do any missions on higher difficulty than normal? Are they supposed to be solo-able? Tried it the other night and I'm either horribly under-equipped or just not making the best use of skills or something, but I got absolutely wiped.

This was with a science toon, captain at the time, and it was just a normal run from spot to spot and kill the bad guys mission.

I used to be in the same position until i realised that my BOffs are me and i stopped neglecting them, and ground combat in general.

I respec'd my skills and ploughed lots into ground based skills. Made a huge difference. Now i find the ground stuff almost as enjoyable as space, and it really is quite tactical if you want to kill stuff quickly. Standing there shoot, switch weapon, shoot, alt fire, switch weapon etc.. is boring and slow.

My key factors. (Note i am a tactical officer):

- I use the Tactical Fire kit, it's just the most fun for me but in terms of effectiveness it is no more or less than the others depending on how you play.
- My away team consists of 1 sci and 3 engi. I have found it very useful to assign the individuals specific roles and not make them "jack of all trades masters of none etc". In my case (as a tactical officer), I do the actual killing. I use my Boff's to keep me alive, "expose" the enemy and take agro from the turrets.
* My science officer is spec'd to do nothing but heal i.e. med tri-corder i & ii and vasc. reg and med nano drone.
* 2 of my eng's are equipped with Shield recharge i and Turrets fabrication i & ii and the attack drone
* My other engi swaps out one of the Turrets for Weapon malfunction
- All BOffs equipped with "expose" weapons.
- All BOffs have a tribble each. They pet them regualarly which gives them nice little bonuses before going into battle. I usually can't be bothered myself.
- I use the "Y" key to focus fire my Boffs on my target. ALWAYS do this.
- I use my remapped "B" key to target next exposed enemy.
- Try and flank when possible. AND crouch target enemy.

Everything dies stupidly easy on normal difficulty. Advanced is easy too.

- As i am a tactical officer i learnt there is no point in bringing another along because they don't kill effectively, and if they are not killing they are a waste of time because they don't seem to draw fire (take agro) very well either. In the early days i used to take a tactical officer with me as it seemed like the right thing to do and all she did was cloak during battle lol useless - soon switched that ability out! IF you are not a tactical officer yourself you probably should take one along.

- The Engi Phaser fabrication turrets are really good, i wish i could get hold of a skill iii Boff. The're small damage output is a little bonus, the important point is whilst the enemy is shooting at these they are not shooting at you!

- It goes without saying that it is important to have good kit for yourself and your BOffs.
 
Last edited:
Hmm, haven't really been paying attention to the expose factor of weapons, that would certainly make a difference. I had been focus firing, and all my BOs have a load of points in ground skills.

Dying isn't really the issue, between engineer shield generators and either my own or my science officers healing skills. It's just that sometimes even on normal, it seems to take an absolute age to kill stuff. Coming up against a medic and engineer together is a nightmare.

I might try switching out the tac officer for another engineer and swapping around a few skills, and maybe leave the healing for my science officer and try to use a decent offensive science kit myself.
 
Yeah I cancelled my order with them, went to buy two they said something along the lines of why do you need so many, we need proof of ID as I may be a scammer etc.

I wasn't in the mood so told them fine, I'll have my money back.

Lol, i was only trying to buy one. Sent them a scan of my drivers license sitting on a peice of paper with the order number written on (as requested) but somehow it wasn't right and the order number was supposed to be written on the ID (wut?) got fed up with it and told em to cancel.

Probably the worst online shop i've ever tried..
 
Hmm, haven't really been paying attention to the expose factor of weapons, that would certainly make a difference. I had been focus firing, and all my BOs have a load of points in ground skills.

Dying isn't really the issue, between engineer shield generators and either my own or my science officers healing skills. It's just that sometimes even on normal, it seems to take an absolute age to kill stuff. Coming up against a medic and engineer together is a nightmare.

I might try switching out the tac officer for another engineer and swapping around a few skills, and maybe leave the healing for my science officer and try to use a decent offensive science kit myself.

Oh, one more really important point, the priority of which you target the enemy is crucial!

The key is to reduce the DPS that can be inflicted on you asap.

Therefore, prioritise your targets as follows:

- Start with the vanilla badies i.e. the ones with no shields. These will die super quick with focus fire.
- then take out science officers
- then take out engi
- then take out tactical
- lastly, take out the elite (if there is one). Seriously, just ignore it as best you can until last.

If you take out the bad guys in that order you remove their ability to help each other. i.e. if you target the Tactical officer 1st you have got to content with the engi buffing his shields and science his health. By removing the sci first and then engi threat, you remove the potential for help. Makes sense? The poor old ensign ricky (i.e. the vanilla guy with no shields) cannot be helped if you focus fire on him first, he dies so quickly its worth removing his dps affect 1st.

Hope this helps, let me know how you get on.
 
Nice one, thanks :)

Regarding G2Play - I just about trust them enough to buy timecards from them, I've never had any problems as it really does just seem to be a scan of an actual card they've gotten their hands on from somewhere.

I'd be worried if they were looking for a scan of official ID from me though, I'd half expect them to use it to swipe my steam account or something :p
 
Oh, one more really important point, the priority of which you target the enemy is crucial!

The key is to reduce the DPS that can be inflicted on you asap.

Therefore, prioritise your targets as follows:

- Start with the vanilla badies i.e. the ones with no shields. These will die super quick with focus fire.
- then take out science officers
- then take out engi
- then take out tactical
- lastly, take out the elite (if there is one). Seriously, just ignore it as best you can until last.

If you take out the bad guys in that order you remove their ability to help each other. i.e. if you target the Tactical officer 1st you have got to content with the engi buffing his shields and science his health. By removing the sci first and then engi threat, you remove the potential for help. Makes sense? The poor old ensign ricky (i.e. the vanilla guy with no shields) cannot be helped if you focus fire on him first, he dies so quickly its worth removing his dps affect 1st.

Hope this helps, let me know how you get on.

This is totally wrong you should go for healers first then the toughest 2nd and the rest last due to them not being much of a threat.
 
This is totally wrong you should go for healers first then the toughest 2nd and the rest last due to them not being much of a threat.

Well they are a threat, they hurt!

Lets bring the Borg into this, remember it is the vanilla Borg that want to assimilate you.
 
If its borg and not everyone else then tactics change slighlty. Drones can be a right pain but proto drones i dont worry about as they beam out after drones and the others are taken care of and proto dont do much damage imo. When doing borg i usually target medical drone first get him out of the way then i go for drones but if i see a heavy drone or tact one i take him out asap.

For rest of enemies i stand by what i said i.e cards, roms klings etc.
 
If you need any help

Me and Rave are Admirals of the fleet and can advise or be online (STO) to advise etc

I will certainly be online at 1800 tonight for celebrations
 
Back
Top Bottom