Star wars galaxies - the truth is out there

Soldato
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I follow the SWG forums closely because I still hope this game will get sorted out in the near future...

Anway I found this.....

After months if not years of nothing but lies - the top man owns up to messing up the game which had possibly the most potential out of all mmorpgs.....

http://forums.station.sony.com/swg/...sage.id=632844&view=by_date_ascending&page=15
The SWG community has been voting with it's feet since the NGE came about. Either we end up being right about our ability to turn the ship around and make a game that's BETTER than it was before, or we were wrong and we fail. Either way we were losing subs before the NGE and believe it or not, we are losing them at a slower rate than before. I'm not going to pretend we didn't lose a bunch of subs from this. We did. And I don't think the game is where it needs to be yet to aquire new subs. But it's getting there with each and every publish.

At the end of the day there are a lot of people in this community that wonder why we did this? Why did we "deliberately" try and **** people off. Obviously that wasn't our intent. This is a business and we needed to improve the results of the business. Did we make a mistake? Maybe.. but only time is going to tell on that one. One thing is certain. We made a mistake with how we presented it to the community, and for that I'm sorry. I still think it was a needed thing though. It's not as simple as "you should have just fixed the things we were complaining about". That doesn't address the very real fact that what we had was a hardcore game that wasn't going to attract the mass audience that the Star Wars IP brings to the table.

I think this is the first time he has admitted to losing people from the game due to the NGE and also totally messing up the way the NGE was implemented.

Oh well it only took 6 months? :rolleyes:
 
Exsomnis said:
I love how they keep insulting the general gamer's intelligence by calling pre-CU "hardcore" too. It wasn't "hardcore" at all, maybe unbalanced, but definitely not hard to learn to play.

I've got friends with kids only single-digits old who used to play pre-CU, and those kids have said "I don't want to play this anymore daddy, it's boring now." True story. :(

That wasn't hardcore - that was unique and actually fairly interesting.

Hardcore is EVE online.

Edit: This sums up my SWG experience....

When I was a little kid and first saw Star Wars I thought Stormies were the coolest guys ever. They had that awesome armor, a great theme song, and were the "faceless face" of the Empire. Loved it.

This game was originally set shortly after the end of Episode IV. Back when the game first launched people played to have fun, to explore, to learn their profession. People weren't even sure if jedi was in the game.

Then SOE leaked it to gain/retain subscribers. All of the sudden the entire focus of 75% of the players' experience went from enjoying their profession and living in the SWG universe to some mindless jedi grind. This shifted the entire point of the game.

Then they went ahead and made the village and all of the sudden the entire server would be on Dathomir doing this or that. Jedi had great power, but even by the time of the village jedi were popping up everywhere. Every day in Theed after Pub 7 I remember seeing 3-5 jedi all the time.

But what about me? What about the lowly Stormtrooper who didn't give a hoot in hell about the force? Who deleted that stupid force crystal. Who sent the old man packing every time his ugly face showed up. Where was my path of advancement for my character? Where was my Stormtrooper Academy? Where my Storm Commando training?

They funneled the entire userbase of this game into a single alpha profession. They wasted years of development time on a single profession instead of focusing on the core game.

Everyone else got elbowed out of the way. Stuff got pushed back and forgotten about. Smugglers? The GCW update? C'mon....
 
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VeNT said:
how is EVE hardcore
it only takes 3 years to learn the basics

I've never played SWG but I was tempted to when it came out, whats all these NGE/CU stuff about?

Eve is hardcore compared to pre cu SWG. Only 3 years to learn the basics? It took me a day to learn the basics in SWG.

CU = combat upgrade.
NGE = pile of crap they forced on players 6 months ago which 90% of people hated.
 
VeNT said:
what did it change?

I was gonna skim it lol because it changed a lot of things.

Basically it went from a game with variety to a jedi fest. The devs went away from the original concept of the game and turned it into KOTOR online - but in a very buggy/beta state.

I was a creature handler/sniper/hunter character. At the peak I was making millions a day hunting. Then after the combat upgrade they made it so hunting was not really a valid way to earn money.

Then they scrapped creature handling from the game after the NGE. :mad:

A poll on the forums showed that a lot of players were creature handlers of some sort (about 20%??).
 
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VeNT said:
lame
tbh thats what I love about EVE
its not all "OH I'M THE BESTEST SNIPER111"
anyone can own anything with the right setup and teamwork and I'd say just about every player over 3 months is unique in his skills set

Edited in some more in my above post. I am sure some of the other forum members will share their experience.

Grr @ 2am think I will pass out now.
 
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