Soldato
- Joined
- 25 Nov 2011
- Posts
- 20,679
- Location
- The KOP
Something a little different? Ray Tracing Audio?
We've just released Steam® Audio 2.0-beta.17[valvesoftware.github.io], which includes several new features, including support for real-time indirect sound simulation using AMD Radeon™ Rays. Previously, Radeon™ Rays was supported only for baking. With this release, Radeon™ Rays and AMD TrueAudio Next can be combined to perform indirect sound simulation and rendering on the GPU without interfering with graphics or general GPU compute. This blog post discusses how this works.
https://steamcommunity.com/games/596420/announcements/detail/1743360777226556930
System Requirements Radeon Rays support in Steam Audio is requires a GPU that OpenCL 1.2 or higher. Tested GPUs include: AMD Radeon RX Vega 64, AMD Radeon R9 Nano, NVIDIA GeForce GTX 1080 Ti.
We've just released Steam® Audio 2.0-beta.17[valvesoftware.github.io], which includes several new features, including support for real-time indirect sound simulation using AMD Radeon™ Rays. Previously, Radeon™ Rays was supported only for baking. With this release, Radeon™ Rays and AMD TrueAudio Next can be combined to perform indirect sound simulation and rendering on the GPU without interfering with graphics or general GPU compute. This blog post discusses how this works.
https://steamcommunity.com/games/596420/announcements/detail/1743360777226556930
System Requirements Radeon Rays support in Steam Audio is requires a GPU that OpenCL 1.2 or higher. Tested GPUs include: AMD Radeon RX Vega 64, AMD Radeon R9 Nano, NVIDIA GeForce GTX 1080 Ti.