This.
And has been the case for some time to be honest so not sure why it is "news" now.
You are paying for "access to market" which in "business to business" transactions is far from uncommon.
People think "30%, what a rip off". In what other business do businesses pay a one off fee to a service provider and have access to that service indefinitely? it sounds mad but that is what Valve do with Steam.
Release your game, no extra charge for downloading, EVER.
You release an update for your game, no charge.
Give away Steam keys yourself, NO CHARGE for activation.
Who pays for payment processing, Valve.
Who pays staff to handle billing problems, Valve.
Who deals with chargebacks, Valve.
All these man hours could mean if a single transaction has a single problem, the 30% could be wiped out.
ALSO, if a 4 man dev team ever has to deal with such issues at some point, they would gladly give 30% to know it is all sorted as it would cost them as a business more than 30%.
With smaller titles, the risk is higher as man hours are a fixed rate, so a £4 game with a single transaction problem would yield NEGATIVE income.
Also, the 30% applies to Steam store purchases only.
While here, can we talk about the other "ELEPHANT IN THE ROOM".
CD key sites?
They give ZERO to Valve yet profit from their service, these scumbags do not even have to handle downloads and the costs of maintaining file servers in multiple countries or paying for bandwidth.
People would change their tune if the option was:
"15% commission across the board and redeemed keys are charged at 15% of current selling price".
Again, VALVE do not charge developers/publishers for Steam activations if they themselves distribute the keys.
It is all not as "black and white" as many believe it is.
When you consider each "sale" means possible "lifetime support" in terms of keeping download available, dev pushing out update to your (Valves) clients, 30% is not a great deal.
The 25-30% has been "the" figure since the digital delivery games market began and lets be honest, I do not want to go back to MANUAL PATCH DOWNLOADS.. and "Mismatch version" errors when joining servers just to save a few quid. **** that.
Valve have remained an independent company AND laid the groundwork for a solid system over many many years and did that with one eye on the "prize" and they deserve that. HOWEVER, they also had one eye on how devs were treated being devs themselves, ESPECIALLY AFTER THE HELL THEY WENT THROUGH WITH SIERRA/VIVENDI Universal who oddly were acquired by ACTIVISION who would relish having a monopoly.
They were investing in digital delivery when the "shareholders and suits" were laughing at them.
People say Valve are a monopoly. Who have they purchased to become a monopoly?
If Valve/Steam is a monopoly, who let it happen?
Consumers and Developers chose them and the popularity of PC gaming over the last 15 years is in part contributed to Valve as they are the ones who made it "simple" when everyone else was sat around scratching their ***.
Some people need to be careful what they wish for as the PC would be a dark place devoid of life if we had to rely on "Windows 10 Store" for our gaming fix.
Also, Valve do not care about "Exclusivity" which is a disease on the industry and if they were a "true" monopoly, they would insist on.
Also, I doubt Valve are "Feeling the heat" as per the op, am sure they are doing fine
Fake news is fake news though I guess.
Wow, that was a long rant. Am sure there is some truths in there somewhere