The 'Oculus' logo on Steam indicates a game implements the Oculus SDK, while the Vive logo indicates a game that implements the SteamVR SDK. SteamVR currently has a compatibility shim for the Rift, so games that implement SteamVR will (more or less, most of the time) work on the Rift.I just bought Audioshield yesterday (14th) and played it all evening on my Rift with Touch. It worked fine.
I suspect Steam went and automatically updated a lot of room-scale titles to supporting the Rift shortly after the Touch updates without the developers knowledge. One dev commented that he had no idea that his title was showing as Rift-compatible and had to remove it manually as it didn't work properly on the Rift (he had to offer refunds to Rift owners that bought it erroneously).Yes you are right. Strange thing is some of the games I looked at only a few nights ago were only vive then the following day oculus appeared and now its gone again..
The golf club vr was oculus ready only yesterday now its back to just vive..