Firstly, What do you consider to be more important?
I was talking to someone the other day and he said that he can't get in to Mass Effect because there is too much talking, says he skips most of the dialogue! i couldn't believe it! especially for Mass Effect which is all about the story.
There are games where i couldn't care less for the story, for example FPS's such as BC2, because you play it mainly online, but otherwise, story is the main point for me.
Crysis is a strange one though. I was much more impressed with the gameplay, and pretty much ignored the story for that, as the gameplay was so good.
Secondly, in story driven games, i have found a few recently, which do not really have a central plot. and imo, this has actually improved the game.
I am really thinking of New Vegas and Assassin's Creed Brotherhood. With no central story, it just seems more natural to do side quests and explore more.
For example, in Mass Effect 2, it's like a race against time. I find it very hard to believe that Shepard would bother running errands for people when he has some pretty improtant stuff to do. It kind of ruins the immersion for me tbh.
What would you prefer. A central scripted story where it is very focused, or a story where you are more free to do whatever you want and the main plot doesn't really press you too much?
I was talking to someone the other day and he said that he can't get in to Mass Effect because there is too much talking, says he skips most of the dialogue! i couldn't believe it! especially for Mass Effect which is all about the story.
There are games where i couldn't care less for the story, for example FPS's such as BC2, because you play it mainly online, but otherwise, story is the main point for me.
Crysis is a strange one though. I was much more impressed with the gameplay, and pretty much ignored the story for that, as the gameplay was so good.
Secondly, in story driven games, i have found a few recently, which do not really have a central plot. and imo, this has actually improved the game.
I am really thinking of New Vegas and Assassin's Creed Brotherhood. With no central story, it just seems more natural to do side quests and explore more.
For example, in Mass Effect 2, it's like a race against time. I find it very hard to believe that Shepard would bother running errands for people when he has some pretty improtant stuff to do. It kind of ruins the immersion for me tbh.
What would you prefer. A central scripted story where it is very focused, or a story where you are more free to do whatever you want and the main plot doesn't really press you too much?
