Street Fighter II: HF

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I don't ever remember it being this difficult? I had it on my Mega Drive when I was a kid, and I completed it.

Now I downloaded it from the Live Arcade recently and I could barely beat the first person. I set the difficulty to 0 stars, and I can't even beat the second person very well, or sometimes not at all. I play as Sagat and I can do all his moves.

Part of the problem seems to be that I can't get into melee range. You can't run like you can in Mortal Kombat, and you can't walk forward and attack at the same time, so it's very easy for your opponent to simply hit you when moving forwards in an attempt to get in melee range, and it's the same if you try and jump in, they can just easily hit you back.

Do I just suck or has it gotten more difficult?
 
I found Mortal Kombat hard when I downloaded it on the PSN.

Not sure why, I can do all the moves for various characters but I also had range problems. Punching 1 inch away from the player yet they were able to hit me :(
 
I have heard people say that the Snes (dunno about the Mega Drive) was a dumbed down versionof Street Fighter while the Xbox version is Arcade perfect. The arcade was designed to get you to spend money and as quickly as possible so the gameplay is harder, also the Xbox D pad doesn't make it easy.

With a bit of practice you can beat the AI. I have completed it on the hardest difficulty without losing a round which I think was one of the achievements (and it was done with a regular Xbox pad).
 
I found the Virtual Console version on the Wii the same difficulty as always, whereas Ultimate Mortal Kombat 3 on the DS was considerably harder than any previous MK games I'd played. I used to be awesome at it on the SNES, but I can't even beat Shao Khan!
 
i found it hard to play with the xbox 360 pad, i couldnt do the moves.
easy with a ps2/ps3 pad
 
Yeah the d-pad is pretty annoying but I can still do the moves fairly well. Overall though the d-pad is just horrible, I don't understand how something so poor could get released like that, did they even test it ffs?
 
The arcade(36) and console(SNES and Mega Drive) versions have completely different AI to each other. You can do full-star SF2 on the consoles just fine, and perhaps struggle on the arcade version at just one star difficulty.
 
I don't ever remember it being this difficult? I had it on my Mega Drive when I was a kid, and I completed it.

Now I downloaded it from the Live Arcade recently and I could barely beat the first person. I set the difficulty to 0 stars, and I can't even beat the second person very well, or sometimes not at all. I play as Sagat and I can do all his moves.

Part of the problem seems to be that I can't get into melee range. You can't run like you can in Mortal Kombat, and you can't walk forward and attack at the same time, so it's very easy for your opponent to simply hit you when moving forwards in an attempt to get in melee range, and it's the same if you try and jump in, they can just easily hit you back.

Do I just suck or has it gotten more difficult?

Not sure about above , but found an orignal Sf II HP arcade machine cleared it with 1 credit had't played ot for over 5-8 years :D
 
I don't ever remember it being this difficult? I had it on my Mega Drive when I was a kid, and I completed it.

Now I downloaded it from the Live Arcade recently and I could barely beat the first person. I set the difficulty to 0 stars, and I can't even beat the second person very well, or sometimes not at all. I play as Sagat and I can do all his moves.

Part of the problem seems to be that I can't get into melee range. You can't run like you can in Mortal Kombat, and you can't walk forward and attack at the same time, so it's very easy for your opponent to simply hit you when moving forwards in an attempt to get in melee range, and it's the same if you try and jump in, they can just easily hit you back.

Do I just suck or has it gotten more difficult?

Been a while, but iirc Sagat really was a 1 trick pony- low tigers. You always want to stay at range as you will get slaughtered up close and is the reason why good balrog players will destroy him!
 
In the arcade version you had to watch your opponent carefully, and look for patterns in their attacks - Chun'li for instance will often try to jump-fierce kick at you, which is one of very few openings to attack her with a fierce kick or uppercut from. Trying anything else will almost always see you hurting yourself.
 
I don't ever remember it being this difficult? I had it on my Mega Drive when I was a kid, and I completed it.

Hyper Fighting and Championship Edition/New Challengers (whichever one you had) were completely separate games.

HF was much harder than any of the console versions.
 
This D-Pad is starting to really **** me off. My thumb has almost been worn raw because I have to enter the keys for a move about 10 times before it works. The AI seems to cheat in this game. I got to the 4th person, and they just throw me from like 4ft away.
 
I have finished it but I'm using the EX2 Fighting Stick by Hori, works really well.

If you are determined to win and don't mind being cheap you can use Vega and turtle, his crouching fierce has huge range and beats most moves clean. While you are crouching hold downback, this way you have down and back charged for his wall dive or roll attack specials and then just poke away with c.Fierce and use the specials when you need them.
 
Been a while, but iirc Sagat really was a 1 trick pony- low tigers. You always want to stay at range as you will get slaughtered up close and is the reason why good balrog players will destroy him!

Plus Balrogs Turn Punch moves through Fireballs :) Balrog is one of the best characters to use if you can perfect him.

I knew one guy who used to always have the base of his fingers pressing down the three kick keys and then he'd play his normal game with the top of his fingers on the punch keys but then he could instantly turn punch by removing the three pressed down kick keys, this way he had a huge advantage over projectile characters.
 
I knew one guy who used to always have the base of his fingers pressing down the three kick keys and then he'd play his normal game with the top of his fingers on the punch keys but then he could instantly turn punch by removing the three pressed down kick keys, this way he had a huge advantage over projectile characters.

That is mighty impressive. I play Ryu and can keep the fireballs going without any slow down at all, no computer AI has beaten me (although it isn't that great/quick). Can this guy avoid EVERY fireball? is that even possible as Fireballs can be done VERY quick.

Also, depending on the SF if you play Akuma you can beat that by casting a regular Fireball and following it up with an Air Fireball whilst the ground fireball other is still travelling.

I played this game a lot back in the day :D
 
Akuma isn't in HF. The guy didn't avoid all fireballs, he'd block for chip damage most of the time until he was in range and then turn pucnh through and combo into close range punch fest.
 
The guy didn't avoid all fireballs, he'd block for chip damage most of the time until he was in range and then turn pucnh through and combo into close range punch fest.

Ahh, exactly what the computer did against me (I don't know which SFII specificly).

fwiw you can counter that with a dragon punch if Balrog does that :cool:
 
Ahh, exactly what the computer did against me (I don't know which SFII specificly).

fwiw you can counter that with a dragon punch if Balrog does that :cool:

That's what I hated about Ken/Ryu/Sagat players in SF2, fireball, fireball, fireball, fireball, jab dragon punch, fireball, fireball, fireball :(
 
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