Street Fighter IV

Soldato
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I havnt played any street fighters since street fighter II turbo on the mega drive, ive seen a few videos on youtube for this one and was wondering how good do you think this will be on pc?
 
Well seeing as this game is estimated to be released on PC around Spring/early Summer, you got a long wait and even then you'd probably just get it on PS3 or 360.

As for how good it will be, if its anything like the PC ports of Lost Planet and Devil May Cry 4 where Capcom themselves actually do it, then it should be good. The game's Arcade board that it ran on doesn't require huge specs anyways so this game should run well on the majority of PCs.

All you need is a decent controller for this. A USB Arcade stick or gamepad like a Sega Saturn style one.

Oh and Turbo was never released for the MegaDrive. It was Special Champion Edition.
 
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All you need is a decent controller for this. A USB Arcade stick or gamepad like a Sega Saturn style one.
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The Official Street Fighter IV Fightpads are quite nice, the d pad has lots of movement and i found it very easy to use, should work nicely with the pc version to i would think :)
 
The Official Street Fighter IV Fightpads are quite nice, the d pad has lots of movement and i found it very easy to use, should work nicely with the pc version to i would think :)

Yep which is essentially the Sega Saturn style design. Very nice for the artwork design but since they are manufactured by Mad Catz, it will be a hit or miss with certain people.
 
Can't wait. Been playing this on my friend's 360 and loved it. By the time it comes out there should be more sticks available.
 
Well considering the specs of the Arcade board that this game was built on.

Taito Type X²

* OS: Microsoft Windows XP Embedded SP2 [3]
* CPU: Intel Socket 775 CPU. Supported CPUs include Celeron D 352, Pentium 4 651, Intel Core 2 Duo E6400
* Chipset: Intel Q965 + ICH8
* Video output: 680x480, or 1280x720
* RAM: 166/200MHz DDR2 SDRAM. Supported capacities 512MiB, 1GiB, 4GiB.
* GPU: PCI Express x16-based graphics. Supported GPU include ATI RADEON (x1600Pro, x1300LE) or NVIDIA GeForce (7900GS, 7600GS, 7300GS)
* Sound: Onboard Realtek HD 7.1 channel Sound (supports add-in sound cards)
* LAN: 1000BASE-T 10/100BASE-TX
* I/O ports: 1x JVS, 4x USB 2.0, 1x serial (max 2), 1x parallel port, 2x PS/2, 2x SATA
* Audio inputs: AKG C535EB Stage Microphone, line-in (Surround 7.1)
* Audio outputs: 7.1, SPDI/FX
* Expansion Slots: 1x PCI Express x16 (used by video card), 1x PCI Express x4, 2x PCI
* Storage: SATA2 Hard Drives

As the name implies, Type X² is a natural evolution of Type X and X+ that allows the use of newer PC technologies introduced after the unveiling of its predecessors. Like its predecessors, the specs of Type X² are comparable to that of a contemporary PC.

Wikipedia

So yeah, most modern systems these days and from within the past few years should run this game no problem.

The King of Fighters XII will be developed on this board too, though the game will still keep to good ol' 2D sprites and backgrounds.
 
All you need is a decent controller for this. A USB Arcade stick or gamepad like a Sega Saturn style one.

Oh and Turbo was never released for the MegaDrive. It was Special Champion Edition.

Im using the 360 pad in my pc, dpad sucks so hope i can get away with it.

It was a long time ago :o what was the difference between turbo and special champion edition?
 
Im using the 360 pad in my pc, dpad sucks so hope i can get away with it.

It was a long time ago :o what was the difference between turbo and special champion edition?

They were practically the game game on both the MegaDrive and SNES with obvious slight differences in graphics and music quality.

It was just the actual Arcade versions that was different. Champion Edition introduced many new things and then Hyper Fighting improved on a few things afterwards.

Turbo came out first for the SNES which was obviously based on both Champion Edition & Hyper Fighting and Special Champion Edition released afterwards for the MegaDrive was also the same.

Turbo kept the same music quality from the previous SNES port of World Warrior, and the MegaDrive version contained the original Arcade opening with the two generic fighters and that billboard. The music was also quite closer to the Arcade original too even if it sounded a bit crap.

Not surprising to see how confusing it is with these games and the differences.
 
Well considering the specs of the Arcade board that this game was built on.



So yeah, most modern systems these days and from within the past few years should run this game no problem.

The King of Fighters XII will be developed on this board too, though the game will still keep to good ol' 2D sprites and backgrounds.

So arcade machines are basically just PCs now? Oo
 
Pretty much!

Even the Kings of the Arcade scene that is SEGA have been using basically PCs in their most recent hardware, pretty much ever since the Chihiro board which was based on the first Xbox console (Pentium 3). The Lindbergh (Closest to a PS3), Europa-R and now RingEdge & RingWide are Pentium 4/Dual-Core/Celeron respectively.

The Europa-R is the most powerful one with the Pentium Dual-Core and an Nvidia GeForce 8800.

I miss the old 90's classics that were the Sega Model boards.
 
Looking forward to this, bout time we got a decent fighting game online, one of the few things i miss about console gaming tbh.

I hope it will do well it might pave the way for more beat em ups on pc.
 
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