Suicide Squad: Kill The Justice League

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Couldn't see a thread on this game so made one.
About 1.5 hours into the game and think it is excellent so far.

Great graphics, good bit of humour and brilliant gameplay
 
Despite not meeting sales expectations I agree the actual game itself is good fun. The graphics are really good and theirs plenty of detail in Metropolis, although the traversal system takes some getting used especially King Shark. Loving the banter between the team as you move around and the humour in places is brilliant.

On the downside the player count at least on Steam is abysmal and rapidly dropping so I really hope that the Dev’s get to finish the seasons they had planned and complete the story.

Also the game needs some optimisation as performance past the initial intro is abysmal, on a 4090 it’s barely hitting 50FPS with 40-50% utilisation, I’m sure this is something they will fix in a patch.
 
The fact that there isn't a thread about it tells you everything really about what people want from Rocksteady.

Another Batman game probably would have gone down a storm, though I understand they didn't want to keep repeating themselves.

Even an actual Justice league game might have done better, but a suicide squad game? And then people heard it was a live service game.
 
The fact that there isn't a thread about it tells you everything really about what people want from Rocksteady.

Another Batman game probably would have gone down a storm, though I understand they didn't want to keep repeating themselves.

Even an actual Justice league game might have done better, but a suicide squad game? And then people heard it was a live service game.
This 100%. Superheroes, or in this case anti-heroes, just aren't a good fit for this style of game. It's trying to be Fortnite, but with a Suicide Squad skin. Many people are fed up with GaaS looter shooters ; it's a game that no-one really wanted. But a narrative driven action game featuring any of the Justice League or Suicide Squad would have been a money earner.
 
No argument from me, a live service was not the way to go and not what people wanted/expect from Rocksteady and the sales, or lack of are showing that, I just hope this isn't the end of RockSteady. I recall reading a number of key employee's have already left prior to the release of SSKTJL.

Whilst a lot of fans and myself would have been happy with another Batman game I like the premise behind the Suicide Squad taking on a corrupted versions of the worlds hero's and with RockSteady handling the story there's no reason this couldn't have been a great single player story driven experience. Infact that's how I'm treating the game at the moment, I'm playing through it for the story and ignoring the co-op/multiplayer side and having some fun with the character upgrades/weapon drops.
 
Made yet another cut and paste LS shooter no-one asked for and it's basically already dead. 488 people currently playing.

Shame for people who have bought and are enjoying it, but it's going to have a very short life.
 
Two massive "AAA" titles off to the LSG graveyard which cost over $500M to make between them, before the end of Feb.

Sooner or later the penny is going to drop that spending hundreds of millions developing LSG's is a waste of money.
 
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The complete lack of interest in it, has been extremely refreshing to see. Everyone deciding they’re done with this nonsense.
Not sure there are any talented people left within rocksteady. If this one sinks them, then so be it.
 
They really didn’t get the idea that this platform wasn’t going to be well received after the poor reception that Arkham Knights? That had gone down to less than 20 quid within a couple of months.

In my opinion they should have gone with another large scale open world Batman story game with appearances by justice league characters. Maybe had brainiac/darkside supe up the normal villains and have a huge semi linear story with great puzzles, boss fights and traversal.
 
What's the standard play? Price drop, promises of roadmaps, free to play weekends, price drop, then just fully free to play. Shut the servers down soon after when that fails.

Yeah, I think they'll the minimum face-saving effort though in this case, there's less than 400 players on a weekend afternoon, it doesn't get much more desperate than that.
 
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What Warner Brothers executives have apparently learned from the failure of this is that they need to make more Live service games with existing IP's like Harry Potter, but also focus more on mobile games and move away from AAA titles.


Basically, all the wrong things.

They all want to make the next Grand Theft Auto online or Fortnite, not realising that not all games can be that.
 
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What Warner Brothers executives have apparently learned from the failure of this is that they need to make more Live service games with existing IP's like Harry Potter, but also focus more on mobile games and move away from AAA titles.


Basically, all the wrong things.

They all want to make the next Grand Theft Auto online or Fortnite, not realising that not all games can be that.

It's not only that they want every game to be the next GTA or Fortnite, but they want to do it with a low-effort dog**** game. The executive hubris is incredible, and the hollowing out of talent at big studios is really being felt now, and what's their repsonse? let more people go!

This was DOA as was Skull and Bones and basically behind all the corpo spin on the death of all these LS games is "players are wrong".
 
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