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Super Mario Kart (SNES) Time Trial Challenge

Discussion in 'Console Games & Hardware' started by e36Adz, Oct 8, 2017.

  1. e36Adz

    Capodecina

    Joined: Nov 28, 2003

    Posts: 11,021

    Location: Manchester, UK

    With the release of the SNES Mini, I've found myself transported 20 years back in time and hammering Mario Kart once again (the greatest racer ever made imo) and it feels like I've managed to carry it on from where I left off, I've still got the 'skills' :D I'm sure many others like myself felt they were untouchable back in the day on the time trial challenges with their fastest times and laps, on their fave circuits etc.

    Screenshot required and I'll start up a leader board for each circuit but Mario Circuit 1, Ghost Valley 1 and Rainbow Road were the most popular I think. Rainbow Road is essential with it being the toughest one to master; to unlock it without completing the game simply go to time trial and move the cursor over Mushroom Cup and press: L R L R L L R R a

    I'll put my times up this evening for the above 3 circuits, get racing folks... :)
     
    Last edited: Oct 21, 2017
  2. e36Adz

    Capodecina

    Joined: Nov 28, 2003

    Posts: 11,021

    Location: Manchester, UK

    [​IMG]

    Mario Circuit 1


    1. nolan2993 1'00''88
    2. e36Adz 1'01''22
    3. ShiWarrior 1'11''61
    4.
    5.


    Best Lap:

    nolan2993 0'12''03

    Ghost Valley 1

    1. e36Adz 1'08''34
    2. Ripper 1'15''86
    3.
    4.
    5.


    Best Lap:

    e36Adz 0'13''53

    Rainbow Road

    1. e36Adz 1'30''70
    2.
    3.
    4.
    5.


    Best Lap:
    e36Adz 0'17''78




    [​IMG]
     
    Last edited: Dec 9, 2017
  3. Zatoichi.uK

    Mobster

    Joined: Sep 13, 2005

    Posts: 2,584

    No challengers? Finally decided to unbox my mini so will have a bash. May take a while to get the skills.
     
  4. Bazzards

    Hitman

    Joined: Jul 2, 2008

    Posts: 871

    Location: Near London

    The fact that you want people to use an actual SNES, will limit the numbers I would imagine.
     
  5. Zatoichi.uK

    Mobster

    Joined: Sep 13, 2005

    Posts: 2,584

    Oh I assumed he meant SNES mini. Yeah that's not going to work, just do it on mini.
     
  6. Kreeeee

    Man of Honour

    Joined: Jul 13, 2004

    Posts: 41,317

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    Snes mini should be fine to use, but I think it runs faster.
     
  7. Warbie

    Soldato

    Joined: Sep 30, 2003

    Posts: 5,884

    Makes more sense. There's probably 1 guy playing SNES MK at the mo and potentially a bunch on the mini.
     
  8. Flibster

    Caporegime

    Joined: Oct 18, 2002

    Posts: 31,054

    Depends. We normally have 50hz machines in the EU. But modding to enable 60hz isn't that hard.
    Snes mini runs the 60hz US rom.
     
  9. Kreeeee

    Man of Honour

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    Posts: 41,317

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    Modded machines aren't allowed for competitions.
     
  10. e36Adz

    Capodecina

    Joined: Nov 28, 2003

    Posts: 11,021

    Location: Manchester, UK

    Sorry guys, I meant the snes mini, of course the snes original is okay too.

    Uploading my times now...

    [​IMG]
    [​IMG]
    [​IMG]

    Images were quite large so put them behind spoiler tags, played MC1 quite a bit getting those times but not so much the other 2 circuits yet. I figured the mini had to be running the US rom because it took me years to break 1'01 on the original SNES many moons ago, and I got it fairly quickly on the mini so I think I can hit 1 minute...
     
    Last edited: Oct 15, 2017
  11. Sasahara

    Mobster

    Joined: Feb 12, 2009

    Posts: 3,724

    The Pal SNES version had the in game timer altered for 50 Hz so you can't compare times with the NTSC versions which includes the UK NES mini version.
     
  12. Sasahara

    Mobster

    Joined: Feb 12, 2009

    Posts: 3,724

    Modding wouldn't affect the in game timer, but as in my previous post the timer was altered so you would always be behind on the PAL versions of the game what ever speed you ran it at. :)
     
  13. e36Adz

    Capodecina

    Joined: Nov 28, 2003

    Posts: 11,021

    Location: Manchester, UK

    To make things simpler, just use any SNES console be it UK/NTSC. I'm sure most of us are playing on the mini anyway. Let's see some times :) Forgot to add lap times in, will do shortly.
     
  14. Kreeeee

    Man of Honour

    Joined: Jul 13, 2004

    Posts: 41,317

    Location: /* */

    Even if the times were adjusted to represent the same in game times, the difference in speed would then benefit the slower running system as you have more time (1/50th of a second compared to 1/60th of a second) to make frame-perfect inputs.

    Sorry to be pedantic, but I used to have a world record on Mario Kart DS so I'm a bit into this sort of thing :p
     
  15. Sasahara

    Mobster

    Joined: Feb 12, 2009

    Posts: 3,724

    Unfortunately having a world record on Mario Kart DS doesn't make you good at understanding basic maths involved in this issue. :)
    I'm also guessing you haven't worked out properly what adjusting the timer actually means.

    The UK SNES timing were altered so when running at 50 Hz they representing real time. The 60 Hz NTSC game also represented real time when running at 60 Hz.
    So the UK times have been slowed (16.66%*) to match the game. So when ran at the standard pal 50 Hz, the clock matches real time. Running this in 60 HZ will just make the clock run 20% faster, so your time will still be worse off compared to the NTSC 60 Hz game.

    *But ...the from what I recall the PAL version was optimised to run faster than a standard PAL game so it's not actually 16.66% slower like most PAL games, but not enough to make up for the 20% NTSC increase. So that makes comparing times even more impossible.

    This video shows the difference, but I they don't realise the PAL version isn't running 16.66% slower. Which is why there's only a 4 second difference, if it wasn't optimised you be expecting around 10 seconds difference for every minute played. (The 17.50% was a FUBR figure from gaming mags in the 90's, bad maths)
    https://www.youtube.com/watch?v=KuRabkygcUE

    So the advantage of the game running slower only works if you are using the NTSC version at 50Hz, then you have the timing advantage you mentioned, but still get the same time as the clock will be slowed by 16.66% as well.


    My experience isn't any world record claims, but just owning a UK SNES + Pal version of the game and a US SNES + NTSC version of the game. :p (and being an old git)

    Though tbf I'm not sorry for being pedantic. :D
     
  16. Kreeeee

    Man of Honour

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    It's great that you're that passionate about something.

    Back to the topic now.
     
  17. e36Adz

    Capodecina

    Joined: Nov 28, 2003

    Posts: 11,021

    Location: Manchester, UK

    Not bad Kreeeee, give the snes version a bash and put some times up. I need something to aim for... ;)
     
  18. lakitu

    Man of Honour

    Joined: Apr 14, 2006

    Posts: 2,025

    Location: Manchester

    Great idea! The only reason I didn't get involved was because whilst I have a SNES I don't have MK. So if we can use the SNES Mini which I have I'll get involved!!
     
  19. e36Adz

    Capodecina

    Joined: Nov 28, 2003

    Posts: 11,021

    Location: Manchester, UK

    Looking forward to others getting involved, getting very lonely on the leaderboard atm :p

    Tip 1: Use DK or Bowser if you want to even compete for a good time.
    Tip 2: Get a ghost and keep racing it to shave off milliseconds.

    My God is it difficult to stay focused especially when you hear the sound for final lap and you know you're on for a decent time. Here's a short clip of me just now, was racing my ghost for the 1'32''26 time listed above and was a fair bit ahead but bottled it on the last lap. I reckon I can beat 1 min 30 seconds, just require time and PATIENCE!
     
  20. Zatoichi.uK

    Mobster

    Joined: Sep 13, 2005

    Posts: 2,584

    Only played a bit of Mario circuit 1 so far and got a 1:02:xx. Will try on some others later.