Supersampling Intel HD Graphics

Soldato
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Does anyone know how to supersample with Intel HD Graphics? I am playing a lot of older 3DFX Glide games through dgVooDoo's wrapper and it would benefit greatly through supersampling.
 
I've access to multi-sampling but not super-sampling. Using control panel with the latest Intel display driver. You may need a third party manager to enable super-sampling if it's even possible.
 
It must be possible, because if you run Planetary Annihalation, and set the scaling to 200%, you are essentially supersampling. That game does it internally though, but clearly the hardware can do it. I was hoping there would be some sort of wrapper that could do it.
 
It must be possible, because if you run Planetary Annihalation, and set the scaling to 200%, you are essentially supersampling. That game does it internally though, but clearly the hardware can do it. I was hoping there would be some sort of wrapper that could do it.

The game is probably just rendering into a buffer then using graphics API level commands to scale into the final output resolution - that doesn't mean the hardware and/or drivers can do indiscriminate supersampling independent of app support. There is usually some kind of 3rd party way of making it happen and/or your display might accept a higher resolution input signal and be able to use its built in scaler with acceptable results.
 
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