Supreme Commander 2 - joint development by GPG and Square Enix

Soldato
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7 Mar 2005
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http://ve3d.ign.com/articles/news/42912/Supreme-Commander-2-Announced

Square Enix Ltd., the publisher of Square Enix interactive entertainment products in Europe and other PAL territories (Square Enix), today announces that Square Enix, Inc., a U.S. sister company headquartered in Los Angeles, California, and development house Gas Powered Games Corp., a U.S. company headquartered in Redmond, Washington (Gas Powered Games) have formed a strategic partnership. With the commencement of this strategic partnership, development has begun on Supreme Commander 2, a sequel to the award-winning real-time strategy series.

Interesting combination...
 
Apart from fixing SC's flaws, I think some more game modes would be welcome:

King of the Hill (self-explanatory)

Survival (hold out as long as possible against increasingly tougher off-map attack waves)

Monument (build and defend an expensive structure much like the Wonders in AOE2)

Capture and hold the relics (again, like the one in AOE2)

Resource gathering (generate specified amount of mass\energy before anyone else)

All with time limits\timers where appropriate.
 
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