supreme commander 2 release date?

More interesting is that Sup Com 2 is heading to Steam.

http://store.steampowered.com/app/901202/

Obviously Square Enix dont agree with GPG just selling on Impulse.

Now thats good news. I loved Total Annihilation but never got SupCom. Oh the days of playing super-turtle strategies against 3 uber hardmode AI enemies... theres nothing like panic when you have to build a network of anti-nuke platforms before all 3 AI opponents start spamming you with them.

I've started to go off C&C, Tiberium Wars and 3 were just lame imo.
 
Now thats good news. I loved Total Annihilation but never got SupCom. Oh the days of playing super-turtle strategies against 3 uber hardmode AI enemies... theres nothing like panic when you have to build a network of anti-nuke platforms before all 3 AI opponents start spamming you with them.

I've started to go off C&C, Tiberium Wars and 3 were just lame imo.

If you liked TA, you'd almost certainly love supcom if your pc could run it!
 
:eek: That looks big

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If you liked TA, you'd almost certainly love supcom if your pc could run it!

I figured i would, i'd just never got round to getting it. Anyway, played the first UEF mission and its definitely got a few very nice upgrades over TA (the ETA thing on queue'd tasks is great), although the scale is annoying me slightly atm. I know the aim was to accurately depict scale of units but the small units are just too damn small and a royal pita to see, doesn't help that the 'Radar Icons' of enemies when you zoom out dissapear far too early and your left wondering where that small thing is. Would be nice if you could select your factories on the sidebar menu too not just Commander/Construction Units.
 
Ahh, someone else who plays like me! I thought I was the only one.

Yes, as you said Fibbles, building eco and tech then go mad. And as you say Mart, too. In most other RTS, Turtling is just a loss tactic, however in SupCom you can defend yourself from almost any attack (Including nukes which is perfect, let down in CnC).

Tell me about it, they had to tone nukes down in Forged Alliance because you had people like me who'd make a damned robust base with overlapping turtled shielding, with mass nuke facilities... there was nothing quite like playing a lan and watching 8 nuke launches go off within split seconds of each other and watching the faces on your mates as they'd manage to destroy a few and then the last couple would land for major damage!

In Forged Alliance the radius was massively toned down to help combat the nuclear war style play :(

Stopped playing a while back though, my youngest brother got the xbox360 version of this after seeing the pc version, and has since got the family pc upgraded so he can play the PC version which is so much better haha
(Although the console version isn't terrible, it just lacks compared to the PC version)
 
what kind of spec machine do you guys think you would need inorder to have sup com 2 running reasonably well?
 
Anyone know will dual screen support be included in SupCom2? I loved being able to use my second screen for an overview of the map in the previous games. It can be demanding on the GPU though.
 
it's supposed to be better optimised than the others so in theory it will run better but time will tell i guess. i was thinking about installing sup com FA the other day, i just used to turtle against 3 ai's, give myself a 20minute no fire scenario to build defenses and then see if i could win - used to love doing that :)

Sup Com 2 is supposed to have more customisable units, so you can upgrade them or change their role in mid fight. it also has more experimental units which you can apparently launch when they're half built at the risk of them breaking.

i'm looking forward to it!
 
The temptation to fire up FA for an ahem "quick" bash at a few AIs is tempting - anyone know why you can't currently pre-order it over steam or rather when it might come up for pre-order as there's only just under a month to go now :D
 
thread resurrection but there is a play test in this month's pc gamer. from what they said the game is much shorter, there is no resource management as such and it plays out as a race to the experimentals - they reckon the matches can be complete in around 15 minutes. you collect research points and then spend them on unlocking new units up the various tech trees.

it doesn't sound like sup com fa with better units, more like a fast paced c&c game or something. one amusing thing that happened, 2 of the journos played each other (i'm assuming they sat in the same office) and at some point they lost connection and so the ai took over (without them knowing) and so they both effectively won the skirmish. bizarre.
 
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