TATW 3.1 Patch

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Joined
18 Aug 2010
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2,128
Location
Scotland
Located at:

http://www.twcenter.net/forums/showthread.php?t=500418


3.1 Patch Changelog:

Bug Fixes

- Dwarven Axethrowers crash
- Woodland Warriors missing axes
- Dunlending Clansmen wrong shield textures
- Spelling errors in several texts
- Balrog/Sauron crash when hit by flaming projectiles
- Messed up deployment of Black Gate (campaign)*
- Homeguard Cavalry missing secondary weapons (Thanks to the celt)
- Imladris Riders and Eldarinwë Lancers not recruitable
- High Elves General model errors
- Grey Company wrong unit card
- Added recruitment possibilities in villages
- Elendilmir description edited
- possible crash when Isengard was weakened fixed*
- Slave banner carrier missing texture
- Silvan Elves wrong bodyguards*
- Hobbit/Bandobras Archers missing textures
- ancillary error fixed


Other Changes

- returned to old water (due to occasional technical issues)
- spiders slightly weakened
- slightly more start income for AI & Player*
- slightly more tax income for AI & Player
- slightly reduced morale bonus for AI
- re-added some positive/negative squalor effects in the character traits


The 3.1 Patch is save-game compatible.
(The features marked with an '*' do only have an effect when starting a new campaign.)


TATW 3.1 BUGS & ISSUES : http://www.twcenter.net/forums/showthread.php?t=502071

Please report only bugs and issues if you have already installed the 3.1 Patch.
Please give some information about the circumstances of the problem and if possible, post a picture.
Please upload your last save-game if you have experienced a crash in a battle or campaign.



Known Bugs & Issues

The Fellowship Campaign was not supposed to be playable in the first 3.0 release.
The custom settlements are mainly designed for the campaign map, therefore custom battles with custom settlements should only be played 1 vs 1.
Minas Tirith misses some door textures where units go onto the walls.
Henneth Annun cave texture
Spelling errors in several texts (please don't report more, I know them )
Deployment problems in some custom settlements
Pathfinding problems in some custom settlements
English captain model for slaves
Blackroot Archers Bodyguards do not replenish



This is NO Bug:

passable water between Osgiliath (Reason: game limitation, no solution possible)
Projectiles in Osgiliath can sometimes fly through buildings (Reason: performance issues)
The game crashes before the first loading screens occurs (Reason: Installation was done in the wrong folder or one file of TATW 3.0 hasn't been installed)
Landbridges at Pelargir or the Anduin river (Reason: Prevents AI from being stuck)
Missing boiling oil (Reason: too much advantage for the player; not mentioned in Tolkien's lore)
Rebels stand besides a city at game start (Reason: has one)
 
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