TD:U Update is out

Soldato
Joined
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In a cowfield, London, UK
Boy, its big! I've not touched in ages this game due to save issues. This won't make me confidently get back into it again, but its good to see atari putting some hard work into it.

Enhancements:

* Motorbike handling tuned
* Easier to find your friends in Freeride: select the “friends” filter and click on a player to be automatically dropped in his playing session if session is not full
* Improvements to the management of game sessions in Freeride
* Speed filter added to prevent players from achieving impossible speeds in Speed Trap and Speed challenges
* Replay sequences improved

General:

* Menus: MY COUNTRY filter now fully loads when checking ranking leaderboards in the house
* Various crashes resolved
* Various exploits removed
* Progression no longer lost due to corrupted save games
* Player now always spawns at the correct house after reboot
* Gameplay fix: player can no longer irretrievably lose the current vehicle
* Microfreezes fixed
* Now possible to revert to normal paint after deluxe paint job

Multiplayer:

* E-trade now fully functional
* Clubs: no longer any issues when multiple inter- or intra-club challenges are hosted at the same time in the same club
* Players can now see each other after an Instant Challenge in Free Ride (previously if two users completed an Instant Challenge and returned to Free Ride with no other users in the session, the two users could not see each other in the session)
* Vehicle restriction must now be obeyed when accepting game invite
* Car now always correctly positioned on the starting grid, regardless of how many players enter and exit lobby
* Vehicles of players with low ping rates no longer show erratic behavior and disrupt gameplay
* Intermediate speed shown for speed challenges now always correct
* Host no longer always placed at the rear on starting line
* News messages of club invitations are no longer delayed or lost
* Drive in: limitation of 255 challenges posted removed
* Drive in: going down the first page in the list of challenge no longer makes the details of further custom challenges wrong
* Drive-in: challenges are now listed after completion of a challenge
* Incorrect record speed no longer cited in Speed Trap challenges
* Instant Challenges: Cars now always start at same point
* Gameplay: Player now able to accept Invitation to a Club after being ejected from another
* Multiplayer Races: vehicles now do not lack collision at beginning of race
* Monthly Multiplayer rankings are now based on a monthly frequency
* Users can now switch to Ready when accepting an Invitation from an Extra Challenge
* Time rankings fixed
* Speed rankings fixed
* Various exploits removed
* Police AI issues when disconnected from Xbox Live fixed

In addition to the update, as a result of the new motorbike dynamic and because of errors with some of the worldwide rankings, on Monday 20 November Eden Games will reset the following in-game worldwide server rankings for technical reasons (rankings saved locally will not be affected):
- Solo Time Challenge rankings
- Solo Speed Challenge rankings
- Solo Race Challenge rankings

The following rankings will remain unchanged:
- Ladder rankings in multiplayer Speed & Race Challenges
- Instant Challenge rankings
- Club rankings

An in-game message will be sent on Friday 17th November via the news system warning players three days in advance of the reset. Eden Games and Atari apologize in advance for any inconvenience caused.
 
interesting, might have to pop this back in the drive at some point. Got so far in it then other games came out and took my attention. Good game.

On a side note, are u just up early? or going to bed late Kainz? lol
 
I always wake up at 04:00 to prepare for work :) I leave about an hour later lol
 
Just going to bed after playing this all night, wondered what the update was about when I switched it on, and well, now I know.

Would be nice to get some new cars though, something to rival the Saleen, gets boring racing when all I ever see are people in these.
 
I have finished all Races, Speed Challenges and Timed Challenges.....Only models, pickups and deliveries left to do :(

I find the game very addictive, even to just drive around the place doing nothing :D
 
Ultra_Extreme said:
interesting, might have to pop this back in the drive at some point. Got so far in it then other games came out and took my attention. Good game.

On a side note, are u just up early? or going to bed late Kainz? lol

5:30 early?!? i assume you don't have any kids then Ultra lol ;)

Back to topic, does the update resolve any of the framerate issue etc. that i keep hearing about?
 
Ah good, I may play this again. It certainly took them long enough to get the fixes out considering they said they'd have the multiplayer issues fixed a week after launch.
 
Good to see they're still working on this. I've still got a lot of stuff left to do on this, will probably try to finish most of it soon, maybe over my Christmas holiday.
 
Kainz said:
Boy, its big! I've not touched in ages this game due to save issues. This won't make me confidently get back into it again, but its good to see atari putting some hard work into it.

I was thinking of getting this game as i quite enjoyed the demo, can you tell me what the save issues are?
 
Rhodan said:
Do you have a link to the source for this ?
http://www.xboxic.com/news/2009

Any Atari forum or TDU forum will have details on it.

As for the save issues, theres lots if you take a look Here

Basically the gamesave system in TDU is so stupidly fragile to stop cheating that people have lost all their work simply when their 360 locked up. I and a couple of Ocuk'ers lost our work when we backed up our saves to a memory card. Upon loading TDU with the card inserted, my savegame got a bit buggered and corrupted.

It's a brilliant game, especially since you're new to it and haven't seen all the problems that it suffered at launch. As for myself, the fun factor had long gone when I lost my first save. I since restarted the game and have gone much further, but it doesn't feel the same anymore.
 
hmmm well the trading is now definately working. Although people are charging stupid prices for cars (5 mill for a Audi TT for example).

however the bikes feel to me even worse now. I think they have tried to make them more responsive when going slower but it just feels sluggish to me at least.

hmmm.
 
oweneades said:
hmmm well the trading is now definately working. Although people are charging stupid prices for cars (5 mill for a Audi TT for example).

however the bikes feel to me even worse now. I think they have tried to make them more responsive when going slower but it just feels sluggish to me at least.

hmmm.

i sold a TT for 2.5 mill :)
 
oweneades said:
I noticed this and posted above about it. They not feel even more sluggish at turning than they did previously and more twitchy at high speeds.

I guess from the lack of other comments we're the only two unhappy with the "update" of the bikes. Or am i missing a bigger thread somewhere about this issue?
 
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