Team Fortress 2 - 360...who's ready?

Think of it this way, if the aim is really hard, every 360 gamers will be "struggling" as well and to be honest, I don't see what will be wrong with the controls. The game will be on Xbox Live and no crossover with the PC "elites with a mouse" gang, so it brings everyone down to the same level of gameplay, which will hopefully, be fun :)
 
it will be fine on the xbox and i for one cant wait :) as for the lag i doubt it tbh why would it be laggy ? sure if you connect to some numpty it will suck but the more people have the game the better the connection will be. so reports of lag imo are bs
 
we shall see ive never had any big issues before and i have a poor connection.

my opinion is it will be fine same as halo 3 which ive not had any issues with.


certainly id prefer hosted servers but hey its not an option.

more people having the game maybe doesnt decrease the lag but it does increase your chances of the game picking 16 people with good / similar ping. so you have less lag.
 
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Having mis-spent my teenage years playing the original QuakeWorld Team Fortress, I can't see this working.

To have a decent game of TF, you need at least 16 players. Most of the clan games I played were 10 vs. 10 or even 12 vs. 12. How can you possibly do that (even with the original QW net code!) without hosted servers?

The main class was always the soldier. Any serious player would agree that the best way to aim is to jump and fire at the ground slightly ahead of your target. How is that going to be possible with auto-aim?

I'm getting the Orange box for the PC. :)
 
Same engine isn't it?

That and the fact that valve are not cry baby idiots and have heard of compression and other stuff lol
 
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