Tearing Question

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30 Nov 2006
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12
Hello All

Quick question about tearing

is it more or less likely to occur on a widescreen TFT over a 4:3 screen ?

or is it all down to how fast your GFX runs and the monitor ?

Cheers
 
Hi Mork3k, welcome to the forum!

Personally I wouldn't have thought tearing would be more of an issue on a widescreen than on a 4:3 as it's still just a screen isn't it, the resolution is controlled by graphics card.

I would have thought it would be several factors including:

Drivers - have you tried updating to the latest drivers?
Does your monitor fully support the resolution you are using?
Is the make/model of monitor that you use known for causing tearing issues?

Sorry, that's more questions than answers, maybe someone more knowledgeable can help lol. *shrugs*
 
Anytime you run a game without v-sync you will get tearing. From my experience it's more noticeable on a widescreen TFT versus a normal TFT, but I'm not really sure why, maybe it's just because the widescreen TFT I'm using now is bigger than my previous TFT, so the tears are visibly bigger.

A faster framerate could maybe reduce tearing a little, or make it less noticeable, but it would still be there.
 
fish99 said:
Anytime you run a game without v-sync you will get tearing. From my experience it's more noticeable on a widescreen TFT versus a normal TFT, but I'm not really sure why, maybe it's just because the widescreen TFT I'm using now is bigger than my previous TFT, so the tears are visibly bigger.

A faster framerate could maybe reduce tearing a little, or make it less noticeable, but it would still be there.


Fish

how bad is it on your Dell 2007WFP ?

my spec is good and i am getting 150 - 200 FPS so not sure i can increase that much
 
Also
if tearing is as much of a problem as i am seeing - why is anyone using big TFT's for gaming

Or are you all using V-sync - if so why do we need cards like the 8000 series Nvidia when we are all limited to 60fPS ?

seem silly - or i have missed something

hoping i have missed something tbh

again thanks to all
 
Mort3k said:
Also
if tearing is as much of a problem as i am seeing - why is anyone using big TFT's for gaming

Or are you all using V-sync - if so why do we need cards like the 8000 series Nvidia when we are all limited to 60fPS ?

seem silly - or i have missed something

hoping i have missed something tbh

again thanks to all
Yes you missed loads :)
Like higher res, full eyecandy & hope never to drop below 60fps no matter whats on the screen and if i had a card that could V-Sync at 150fps-100fps depending on my res i whould be over the moon.
Edit we are not all limited to 60 fps :D CRT
 
I aint noticed any tearing on my 19" Widescreen TFT, well only in Pro Evo 6 but I got the same tearing with my CRT. So not sure the claim its always there is totally correct.
 
I only get it with Pro Evo 6 too and that's a problem with the game not even triple-buffering seems to solve. If you play without vsync even on a CRT you'll get tearing, it's just that on a CRT with a refresh over 60hz you'll get more headroom before it starts. It's not thing that varies from monitor to monitor as far as I know.
 
The higher your monitors current refresh rate the less tearing you'll see, this is why I like running 100hz refresh on my CRT , I rarely see any tearing with vsync disabled.
 
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You will always get some tearing with v-sync off. Setting v-sync to application control in the drivers does not necessarily mean it's off btw, even setting to always off doesn't guarantee it since it can be over-ridden by the game. The only way to guarantee it's off it to use the games own setting (where there is one) and have the drivers on application control or always off.

It won't always be as noticeable though, it can depend on all sorts of things - framerate, refresh rate, perception and eyesight of the user (my dad for instance would never notice it or be bothered by it), the contents of the screen (tearing shows up mostly on vertical boundaries like wall edges, lines etc), and probably loads of other things.

You only have two options, turn on v-sync or put up with it. If your game is running 150 fps, just turn v-sync on. Doing so will limit your framerate to 60 fps (or whatever your refresh rate is), but that's no big deal since it's not like your monitor is currently drawing 150 unique frames per second. The video card is outputting 150, but the monitor is only changing 60 times per second, hence each frame you see is actually a splicing of 2-3 frames, and hence you get tearing. Better to have 60 complete frames.
 
The main reason a lot of people like disabling vsync is for the increased performance , running with vsync enabled can cause framerate drops that would not occur with it disabled. the only time this isnt an issue is if a game supports triple buffering ..but a lot of games dont support TB because it introduces input lag.
 
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