Texture map help

Soldato
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I'm after a bit of advice. I went to the first computer graphics lecture on my uni course today and was set an assignment, problem is the bloke who lectures is an absolute moron. I had him on a compilers module last year and he did a similar thing, he set the coursework in the first lecture and gave absolutley no details, he literally said you need to build a compiler, that was it, everyone was obviously like wtf, and as a result, most of the class including myself got poor marks. The lecturer is on sabbatical so is never around to ask questions and he doesn't respond to emails.

So I thought I'd ask here for a bit of advice before I try get hold of him after next week's lecture. The assignment spec is as follows:

-Prepare at least one, full colour, raster file containing a texture map. The report should say why you chose the map, where the map or algorithm was found, or how you developed the map/algorithm

-Prepare exactly one raster file, as above, containg a texture-mapped image. The report should say why you composed the image the way you did and should describe the algorithms used to texture the map image.

-Prepare an MPEG 2 movie playing at 25fps

-The movie should contain an intro title, the source texture, the texture mapped image you made, and an outro title


As you can tell this is pretty damn vague. And as I say I cant contact him and none of my other classmates understand so I come to OcUK in times of need!! So does anyone have a clue what I have to do - bearing in mind that I havent covered texture maps/mappings before so dont really know what they are either :( - a general pointer on programming languages used for such a task or specific libraries etc would be much appreciated.

Btw, we have the notes for the entire course and texture maps/mapping are not discussed at any point so waiting for him to cover it wont help either.
 
It looks to me like you have to create a texture for a model; the texture can either be gotten off of the internet(where you found the map), procedurally generated(the algorithm) or hand painted(developed). This then needs to be mapped on to an object(texture mapped image). You basically need to model an object in a 3D package, be it whatever you want, and texture it with a texture relative to the object(as it asks about composition). I don't know where the hell your supposed to find a texture mapping algorithm, if that's what they're even asking you for, but maybe ask around these forums or on gamedev. Hope this helps :confused: Your lecturer sounds like an idiot.
 
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