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Texture / Model Flickering / Shimmering - I'm out of ideas....

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Joined
23 Jan 2019
Posts
16
(Overclockers purchase)

This is really effecting my gaming i have literally tried everything possible from every single bit of advice and no joy on a fix, it's almost like AA or textures i've tried literally EVERYTHING! so hopefully someone has had the same problem here that can shed some light on it

at this point i'm thinking its a broken card.. and it was damn expensive

All hardware is under 3 months old.

Videos in question:


(you can see the hill textures flicker the same on every other game with far away objects it is annoying to say the least, it's almost line somethings moving the textures through each-other (this is usually far away objects) but when flying x-plane or anything else it is incredibly annoying


see here the same thing is happening as in BF and also happens on GTA


and another


Things I've tried

Trying every driver available
Changing aspect ratios
Changing refresh rate via inspector and my screen
Tried changing Response time via monitor
Took the graphics card in and out
Tried every setting in the geforce panel
Taken the card in and out
Tried different cables on monitor
Tried a different slot
Tried another PSU
Full virus check and windows install

So bottom line is what is causing this? something bad from windows or geforce hardware?

Game Ready Driver Version:

419.67 tried removing, without and with different versions no change in safe mode.

Monitor
Dell Alienware 34" Curved UltraWide WQHD G-SYNC IPS Gaming Monitor

Tried every setting in the OSD

Motherboard
ROG MAXIMUS XI HERO

Operating System
Microsoft Windows 10 Home (64-bit) tried different patch releases

Processor
Intel® Core™ i9-9900K CPU @ 3.60GHz (Overclocked to 5ghz) bios is updated, tried with and without overclock

Graphics
GEFORCE RTX 2080 TI ROG STRIX OC tried every setting in the GeForce inspector nothing makes any difference at all

Memory
32 GB 3000 MHZ

Storage
Samsung SSD 860 EVO 500GB
Samsung SSD 960 EVO 1TB

Thanks!
 
Looks like something is broken with Anisotropic filtering or some other texture filtering - everything looks like it is being rendered with forced LOD.

EDIT: Some of the flickering with the trees, windows and so on is Z buffer inadequacies either because the game isn't 64bit and too limited in terms of precision or something else software wise that is forcing it.
 
Yea, but for the same "effect to happen in both games videoed also GTA V it does the same, even with trees at a long distance its like the textures overlap or something along them lines,

Thanks for the reply though, seems to be but i've tried everything so seems more hardware then software right.

I mean, anything i have tried no joy software wise, i've read every post about this, no joy either it's damn annoying :(
 
Try resetting all overclocks (including CPU/RAM) and perhaps underclocking to rule out any bad factory overclocks but they just like game engine issues to me, in all cases you're zooming in on distant objects. There has to be a limit to how far the game engine renders things in complete detail otherwise games would slow to a crawl if it was fully rendering everything in the far distance.
 
@mmj_uk as above mate, done all that reinstalled windows, with and without overclocks. well the problem is that is alone 2 different game engines so, it would be weird that it wouldn't work over both, also things like particle viewer, etc it has the same effect in the background you can see flickering https://forums.geforce.com/default/topic/998028/all-games-to-flicker-shimmer-when-moving-/ looks like this dude had a similar problem but no fix, so no help

So to clarify this happens no matter what game/engine
 
It defo looks like ZBuffering, Battlefield 3 was very bad for it. I haven't noticed it in BF5 but I really never went looking for it. I did notice it in BF3 though a lot. I also dont recall seeing it in GTA5 either. @RefutedUK Can you upload the GTA5 footage ?

 
@shankly1985 Indeed that seems the culprit, so that is mmore related to a driver issue?

Until i upload mine heres one to keep us going

Seen someone else upload a video also


with the same AA effects happening - so could be two things then

Everything he has here, i also experience seems to be the same as what i'm going through but he couldn't find a fix
 
Infact, as i may be obsessing hard over this, just to put my mind to rest here

if you https://www.youtube.com/watch?v=OIVIG_ARIgc&t=606s watch this and look closely, out the cockpit window to the distance and you see flickering, is that me or does this guy actually have the same problem! not sure if i am going mental or not here

If this is Zbuffer they really isn't anything you can do about it. Its how well games hide this. Some games dont bother hiding it, while others do a good job at hiding it.

I must be honest here I dont fully understand the reason why this is still an issue. I know its called Zbuffer from BF3 days.
 
I must be honest here I dont fully understand the reason why this is still an issue. I know its called Zbuffer from BF3 days.

Mixture of two things - lack of innovative techniques used to separate foreground and background scenery to minimise the impact and trying to retain 32bit compatibility which limits the precision of the data type used to store the information.

A lot of games are trying to render bigger and bigger worlds as well which doesn't help.
 
It could be at the driver level rather than the game. Having less precision increases performance but you get Z fighting like this.
 
If this is Zbuffer they really isn't anything you can do about it. Its how well games hide this. Some games dont bother hiding it, while others do a good job at hiding it.

I must be honest here I dont fully understand the reason why this is still an issue. I know its called Zbuffer from BF3 days.

Me either, how does this exist these days heh.

Mixture of two things - lack of innovative techniques used to separate foreground and background scenery to minimise the impact and trying to retain 32bit compatibility which limits the precision of the data type used to store the information.

A lot of games are trying to render bigger and bigger worlds as well which doesn't help.

I see, seem to be 64 bit games though (or that could be totally wrong) but regardless thanks for the reply

It could be at the driver level rather than the game. Having less precision increases performance but you get Z fighting like this.

That's what i thought, but the problem is i have rolled back and tried every driver for the 2080ti, even back to the 300's no such change what so ever, i guess there is no more to try

I was just really hoping this wasn't a problem with the card, id hate to have to send it back
 
Me either, how does this exist these days heh.



I see, seem to be 64 bit games though (or that could be totally wrong) but regardless thanks for the reply



That's what i thought, but the problem is i have rolled back and tried every driver for the 2080ti, even back to the 300's no such change what so ever, i guess there is no more to try

I was just really hoping this wasn't a problem with the card, id hate to have to send it back
Have you tried adjusting the Texture Filtering Quality setting in Manage 3d Settings in the NV control panel?
 
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