TF2 Ultra settings and stuff

Soldato
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Will continue to update!

So taken from various places (hl2.net, steamforums, google to name but a few) it has become apparent that Team Fortress 2 allows for some console settings that allow for "Ultra" quality details, which cant be achieved from knocking everything up to "high" in the graphics options. Also using models etc from the Meet the videos :D

Below I will go through the settings (an update them with more info as I go). Note: I was messing around last night with them and HAVE NOT tried them all, i will do though. Use at your own risk
You will need a good computer to run it I reckon, so no whining ;)



Firstly its a good idea to make these into an autoexec cfg file, so create an autoexec.cfg (notepad file, rename to autoexec.cfg) file in your \team fortress 2\tf\cfg\ (for example mine is D:\Games\Steam\steamapps\psypherv1\team fortress 2\tf\cfg) folder and paste the following lines into it. (This saves from entering in the lines in console all the time)


mat_picmip -10
r_lod 1
mp_usehwmmodels 1
mp_usehwmvcds 1
cl_new_impact_effects 1
cl_burninggibs 1
mat_motion_blur_forward_enabled 1
mat_specular 1
mat_parallaxmap 1
mat_aaquality 8
r_threaded_particles 1
r_threaded_client_shadow_manager 1
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
mat_antialias 16



Also
Go to Options -> Multiplayer and click on the Advanced tab.
Set Multiplayer Decal Limit to 4096.
This pretty much makes all bullet holes, scorch marks, and blood spatters last about 20x longer.


Notes about the list

  • [*]mat_picmip -10 is most noticeable on props, water, solder's sleeves, spy's gloves, scout's gloves
    [*]r_lod 1 prevents "pop in" models
    [*]mp_usehwmmodels 1 the models used in the "meet the..." videos. These models have more expression in their taunts.
    [*]mp_usehwmvcds 1 animations for said models
    [*]cl_new_impact_effects 1 Dust, sparks, and other effects added to impact effects
    [*]cl_burninggibs 1 when your on fire, then subsequently die and gib, the bits of gibs will also be on fire.
    [*]mat_motion_blur_forward_enabled 1 allows motions blur :)
    [*]mat_specular 1 reflections
    [*]mat_parallaxmap 1
    [*]mat_aaquality 8
    [*]r_threaded_particles 1
    [*]r_threaded_client_shadow_manager 1
    [*]cl_threaded_bone_setup 1
    [*]cl_threaded_client_leaf_system 1
    [*]mat_antialias 16

    D:
    tf2compare1pp2.jpg


    Note the sleeve!
    tf2compare3da8.jpg


    Better models, note the mouth:
    medichwm.jpg


    post your pictures people!
 
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Very nice



that should be

mat_antialias 16

cheers, amended. :)

@ Gary, please read the first post again. It has instructions to make the autoexec.cfg and where to put it. The autoexec will load (can check in console) when you launch the game. also fleshed it out abit to make it more understandable.
 
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Fixed!

also just made a cfg myself and launching game now. I'll edit this telling you lot how bad it runs ;)
 
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i think Ive read before that changing the mat_picmip values doesnt alter your fps just loading times. Anyone know anything about this?
 
picmip changes the look of textures.


Anyway i just tried, most model animations dont work right (engi crashed for me, sniper cant take his hat off)

AA command didnt work. Think i mjust gonna try a few commands later not all of them.



imo scripts are fine, never had a bad thing said about scripts... if its all done in console there should be no reason to be banned for it :)
 
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Here's a few I took. It's definitely improved things. Somehow motion also seem nicer too as I have motion blur on. Worth doing





 
wow, that looks stunning!

how does it effect your FPS?

i have a similar setup..

q6600
8800gt
1920x1080
 
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