Will continue to update!
So taken from various places (hl2.net, steamforums, google to name but a few) it has become apparent that Team Fortress 2 allows for some console settings that allow for "Ultra" quality details, which cant be achieved from knocking everything up to "high" in the graphics options. Also using models etc from the Meet the videos
Below I will go through the settings (an update them with more info as I go). Note: I was messing around last night with them and HAVE NOT tried them all, i will do though. Use at your own risk
You will need a good computer to run it I reckon, so no whining
Firstly its a good idea to make these into an autoexec cfg file, so create an autoexec.cfg (notepad file, rename to autoexec.cfg) file in your \team fortress 2\tf\cfg\ (for example mine is D:\Games\Steam\steamapps\psypherv1\team fortress 2\tf\cfg) folder and paste the following lines into it. (This saves from entering in the lines in console all the time)
mat_picmip -10
r_lod 1
mp_usehwmmodels 1
mp_usehwmvcds 1
cl_new_impact_effects 1
cl_burninggibs 1
mat_motion_blur_forward_enabled 1
mat_specular 1
mat_parallaxmap 1
mat_aaquality 8
r_threaded_particles 1
r_threaded_client_shadow_manager 1
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
mat_antialias 16
Also
Go to Options -> Multiplayer and click on the Advanced tab.
Set Multiplayer Decal Limit to 4096.
This pretty much makes all bullet holes, scorch marks, and blood spatters last about 20x longer.
Notes about the list
So taken from various places (hl2.net, steamforums, google to name but a few) it has become apparent that Team Fortress 2 allows for some console settings that allow for "Ultra" quality details, which cant be achieved from knocking everything up to "high" in the graphics options. Also using models etc from the Meet the videos

Below I will go through the settings (an update them with more info as I go). Note: I was messing around last night with them and HAVE NOT tried them all, i will do though. Use at your own risk
You will need a good computer to run it I reckon, so no whining

Firstly its a good idea to make these into an autoexec cfg file, so create an autoexec.cfg (notepad file, rename to autoexec.cfg) file in your \team fortress 2\tf\cfg\ (for example mine is D:\Games\Steam\steamapps\psypherv1\team fortress 2\tf\cfg) folder and paste the following lines into it. (This saves from entering in the lines in console all the time)
mat_picmip -10
r_lod 1
mp_usehwmmodels 1
mp_usehwmvcds 1
cl_new_impact_effects 1
cl_burninggibs 1
mat_motion_blur_forward_enabled 1
mat_specular 1
mat_parallaxmap 1
mat_aaquality 8
r_threaded_particles 1
r_threaded_client_shadow_manager 1
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
mat_antialias 16
Also
Go to Options -> Multiplayer and click on the Advanced tab.
Set Multiplayer Decal Limit to 4096.
This pretty much makes all bullet holes, scorch marks, and blood spatters last about 20x longer.
Notes about the list
[*]mat_picmip -10 is most noticeable on props, water, solder's sleeves, spy's gloves, scout's gloves
[*]r_lod 1 prevents "pop in" models
[*]mp_usehwmmodels 1 the models used in the "meet the..." videos. These models have more expression in their taunts.
[*]mp_usehwmvcds 1 animations for said models
[*]cl_new_impact_effects 1 Dust, sparks, and other effects added to impact effects
[*]cl_burninggibs 1 when your on fire, then subsequently die and gib, the bits of gibs will also be on fire.
[*]mat_motion_blur_forward_enabled 1 allows motions blur
[*]mat_specular 1 reflections
[*]mat_parallaxmap 1
[*]mat_aaquality 8
[*]r_threaded_particles 1
[*]r_threaded_client_shadow_manager 1
[*]cl_threaded_bone_setup 1
[*]cl_threaded_client_leaf_system 1
[*]mat_antialias 16
D:
Note the sleeve!
Better models, note the mouth:
post your pictures people!
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