the 9 types of gamers

Soldato
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Just found this, not sure if anyones posted it as the search button has done a runner.
Probably best to read the link as well as it is a bit confusing with some terminology.

Link http://onlyagame.typepad.com/only_a_game/2007/05/the_nine_basic_.html
The (Hypothetical) 9 Basic Players

Conqueror
“I’ll beat any challenge”

* Play: Hard Agon
* Emotions: Anger/Fiero, (Fear?)
* Skills: Strategic, Tactical & Logistical

The fiero-seeking Conqueror is the economic mainstay of the upper market of videogames, thriving on a diet rich in First Person Shooters. Challenge is the draw for this player – when the complaint “it was too easy” is heard, it is heard from a Conqueror. Fiero, the emotion of “triumph over adversity” requires that the player be put through the ringer, pushed to their limits, and as a result anger and (possibly) fear are likely to be related emotions. It is likely that Conquerors are younger on average than other players.

Manager
“I have to know how it works”

* Play: Complex Ludus, Agon
* Emotions: Contentment, Fiero
* Skills: Strategic

The strategic-minded manager is a complexity-seeking player. Games with many rules, including both strategy games, and certain RPGs, are the mainstay of such a player, although adventure games will also be enjoyed by many. Although fiero is likely to be a theme, the Manager is less dependent upon this one emotion, and seeks the satisfaction of knowledge or mastery, expressed through the feeling of contentment. They can rack up serious hours on the games they really love.

Wanderer
“Escape to another world”

* Play: Mimicry, Paidia
* Emotions: Wonder, Curiosity, (Fear?)
* Skills: Tactical & Diplomatic?

The escapist Wanderer seeks immersion in the sense of engagement with an imaginary world. Such a player enjoys the beauty of fantasy worlds, and is driven by a curiosity to see what is out there. Story (specifically characters) is a greater drive than challenge, and indeed the desire to know how the story ends may drive engagement with any game. Fear may be enjoyed for the experience, in the manner of a fairground spook house.

Participant
“Let’s play together”

* Play: Agon? Paidia?
* Emotions: Belonging, Amusement, Naches
* Skills: Any?

The archetypal social player, the Participant doesn’t want to play alone. Although competition (agon) is enjoyed, it is enjoyed principally for the opportunity to be part of something taking place between people. The need to belong, to be part of something, is likely to be expressed most strongly with such a player.

Hoarder
“As much as I can get”

* Play: Mimicry, Ludus?
* Emotions: Greed, Contentment
* Skills: Logistical

The logistically minded Hoarder cannot resist acquisition of game resources. Likely found playing equipment-heavy cRPGs, as well as MMORPGs, the Hoarder is a thorough player, gaining satisfaction (and hence contentment) from the completion of “stamp collections” and the like. When they finish a game, they usually find they have accumulated an absurd amount of equipment, ammunition or money.

Zoner
“Time has lost all meaning”

* Play: Simple Ludus, Alea, Ilinx?
* Emotions: Excitement, Relief
* Skills: Tactical

Puzzle games are the zoner’s remit – lost in the flow of an abstract game, they become intent upon the actions of the game they are playing to the exclusion of all else. However, as much as they love the games they play, they may not play for long period of times. Short games played often is the nature of the experience.

Juggernaut
“Knock ‘em down”

* Play: Easy Agon, Mimicry, Paidia
* Emotions: Amusement, Contentment, Excitement
* Skills: Tactical?

The Juggernaut seeks a little resistance in the game they are playing, but mostly wants to push through everything with comparative (and amusing!) ease. A little excitement is desired, but the Juggernaut isn’t looking for the degree of challenge that would consistently supply fiero. Rather, they just want to play around – often completely dominating the game they are playing. For the Juggernaut, games aren’t about stress, they’re about unwinding.

Monster
“Evil is my middle name”

* Play: Agon, Paidia
* Emotions: Schadenfreude, Amusement
* Skills: Strategic? Tactical

The emotion of schadenfreude – taking delight in the misfortune of others – drives the Monster. Mischief is their primary occupation – “griefing” of strangers in a MMOG, and playful annoyance when among friends. The Monster player is not interested in rules – except in so much as they can find new ways to break them.

Hotshot
“The thrill of the ride”

* Play: Ilinx, Mimicry
* Emotions: Excitement, Relief, (Fear?)
* Skills: Tactical

The master of high speeds and nail biting rides, the Hotshot is the master of vertigo (ilinx). The ultimate payoff of victory (fiero) will be enjoyed, but it is the experience of being at the brink of control – the excitement (and perhaps fear) of being right on the edge that is the driving force.

Probably a load of you know what but i thought it was quite interesting and i can see some traits that i have as a gamer. Reading through the whole article i think im nearer the Manager type of gamer.
 
I don't know what I am. I like to be the Key Stone as I call it. For example if I'm playing an Mmorpg I like to be a healer or buffer. The member of the party which may seem to the untrained eye like I'm not doing much but without me the party would fall a part.

I love the rewarding feeling of keeping others alive and improve their enjoyment of a game by improving their capabilities.
 
I studied this list last year (there is a more in-depth study) and me and McDaniel were laughing at how obvious it was to which we were :).
 
I am not strictly any of the above but combine over half of them and can see various elements in my own life.

I think this model is bizarre.
 
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